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HomeHome / Total War: WARHAMMER III / Clan Moulder / Units / Poisoned Wind Mortars
Poisoned Wind Mortars Clan MoulderClan Moulder Missile Infantry

Poisoned Wind Mortars

The aim is calibrated, the muzzle is loaded and “FOOMPH!”, the deadly orb of Warpstone Gas is away!

The Poisoned Wind Mortar is a form of light-artillery that allows a small team of Globadiers to lob a much larger payload of Poisoned Wind Globes at a much greater range than a lone Globadier could ever hope to achieve. This two-Skaven team requires one of its member to strap on the mortar upon his back while a second Skaven would load the ammunition inside the mortar itself. Additionally, with some hastily-squealed directions, a Poisoned Wind Mortar has the ability to fire on the go or indirectly at the enemy. Such a situation, where hurting the enemy without risking their own lives has always been an appealing idea to any Skaven.

Poisoned Wind Mortars

Unit Name

Poisoned Wind Mortars

Main Unit Key

wh2_dlc14_skv_inf_poison_wind_mortar_0

Land Unit Key

wh2_dlc14_skv_inf_poison_wind_mortar_0

Land Unit Group Parents

Missile Infantry

Land Unit Group

Weapon Team

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

1100

Recruitment Cost

1100

Upkeep Cost

275

Number of Units

12

Hit Points

3936

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

skv2_dlc14_weapon_team_mortar01

├ Man Entity

wh2_dlc14_skv_infantry_weaponteam_mortar

├ Man Hit Points

8

├ Num Men

12

└ Bonus Hit Points

320

Mass

150

└ Man Mass

150.0000

Armour

70

├ Armour

wh2_main_heavy_metal_70

├ Shield

none

Missile Block Chance

0

Leadership

50

Speed

38

└ Man Speed

38

Melee Attack

14

Melee Defence

16

Weapon Strength

18

├ Melee Weapon

wh2_dlc14_skv_claw

Base Weapon Damage

14

Armour-Piercing Weapon Damage

4

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

2

Ammunition

14

Range

250

Missile Strength

59

├ Missile Weapon

wh2_dlc14_skv_poison_wind_mortar

├ Projectile

wh2_dlc14_skv_poison_wind_mortar_globe

Base Missile Damage

8

Armour-Piercing Missile Damage

46

Base Explosive Damage

12.0000

Armour-Piercing Explosive Damage

16.0000

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

14

Accuracy

10

Reload Skill

0

Abilities

  • Scurry Away!
    "He who runs away lives to fight another day!" - so the foul, craven adage goes.
    Speed x 110%
  • Strength in Numbers
    Skaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.
    Speed x 90%
    Melee Defence +8
    Leadership +6

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Poison Wind Globes
    Misleadingly, and to the horror of anyone exposed to its content, the globes thrown by the Poison Wind Globadiers do not release poison, but a small cloud of lethal Warpstone gas. The larger the target's surface, the more pain it will experience.
  • Good Range
    This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.