Dwarf-Thing Menace (Doom-Flayers)
This particular spikey ball of cyclic death is the very bane of the Dwarfen race, whose little legs cannot carry themselves away fast enough!The Doom-Flayer is a motorised iron ball of whirling blades that was first deployed during the merciless underground battles against the Dwarfs of the World's Edge Mountains. Various incarnations of this Skaven killing machine with spinning, stabbing and slashing blades were used to assail the Dawi's subterranean strongholds. The first few Doom-Flayers were largely Skaven-powered, as the pushing crew generated much of the impetus needed to drive the whirling weaponry. The Skaven crew, protected by a scrap-barrier of old shields, metal-reinforced planks, and even the patched-together armour plates of fallen enemies, could just about avoid incoming missile fire and steer the device to plough into enemy lines.
Unit Name Dwarf-Thing Menace (Doom-Flayers) |
Main Unit Key wh2_dlc12_skv_veh_doom_flayer_ror_0 |
Land Unit Key wh2_dlc12_skv_veh_doom_flayer_ror_0 |
Land Unit Group Parents Artillery & War Machines |
Land Unit Group War Machine |
Caste Chariot |
Category War Machine |
Class Chariot |
Custom Battle Cost 1250 |
Recruitment Cost 1350 |
Upkeep Cost 338 |
Number of Units 4 |
5608 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu17_dlc12_skaven_doomflayer_driver_01 |
├ Engines of War wh2_dlc12_skv_veh_doom_flayer_ror |
├ Engine Entity wh2_dlc12_skv_vehicle_doom_flayer_ror |
├ Engine Hit Points 8 |
├ Num Engines 4 |
├ Man Entity wh2_main_skv_infantry |
├ Man Hit Points 8 |
├ Num Men 4 |
└ Bonus Hit Points 1386 |
900 |
├ Engine Mass 800.0000 |
└ Man Mass 100.0000 |
90 |
├ Armour wh2_main_heavy_metal_90 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 70 |
72 |
├ Engine Speed 72 |
└ Man Speed 42 |
Melee Attack 38 |
34 |
95 |
├ Melee Weapon wh2_dlc12_skv_doom_flayer_ror |
├ Base Weapon Damage 30 |
├ Armour-Piercing Weapon Damage 65 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 26 |
Charge Bonus 40 |
Abilities
-
The Best Defence
There's no better defence than attack… preferably with this mass of whirling blades. Stay on the right side of it if you want to live!
Armour +24 -
Scurry Away!
"He who runs away lives to fight another day!" - so the foul, craven adage goes.
Speed x 110%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Sundering
The [[img:ui/battle ui/ability_icons/wh_dlc06_unit_contact_sundered_armour.png]]armour-splitting attacks of this unit can significantly weaken the target's armour. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Immortal Empires |