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HomeHome / Total War: WARHAMMER III / Clan Moulder / Units / Brood Horror
Brood Horror Clan MoulderClan Moulder Monsters & Beasts

Brood Horror

The most brutish horrors of the rat brood bite, savage, and devour anything within reach of their razor-sharp teeth.

When Clan Moulder spawns a pack of Giant Pox Rats, there is occasionally one among them who will brutally devour the rest of the brood, growing fat and bloated in both strength and savagery, the twisted forms of its kin still visible as they writhe and claw at their fleshy prison. The so-called Brood Horrors are highly prized by the Master Mutators, who trade them with the wealthier Skaven clans for use as as war-mounts for especially powerful or ostentatious Skaven warlords, or goad them into battle to flail and crush the foe beneath their razor-clawed limbs.

Brood Horror

Unit Name

Brood Horror

Main Unit Key

wh2_dlc16_skv_mon_brood_horror_0

Land Unit Key

wh2_dlc16_skv_mon_brood_horror_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monster

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1200

Recruitment Cost

1100

Upkeep Cost

300

Number of Units

1

Hit Points

6009

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

rt1_dlc16_brood_horror

├ Man Entity

wh2_dlc12_skv_mon_brood_horror_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

6001

Mass

2000

└ Man Mass

2000.0000

Armour

40

├ Armour

wh2_main_body_40

├ Shield

none

Missile Block Chance

0

Leadership

55

Speed

95

└ Man Speed

95

Melee Attack

40

Melee Defence

30

Weapon Strength

375

├ Melee Weapon

wh2_dlc12_skv_brood_horror_0

Base Weapon Damage

125

Armour-Piercing Weapon Damage

250

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

65

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%
  • Regeneration
    There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
    Weakness to Fire Damage -20

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Moulder Monster
    This is a unit created by Clan Moulder. Packmasters and Throt the Unclean can push it to its full combat potential and restore it in battle.

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.