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HomeHome / Total War: WARHAMMER III / Eataine / Units / Frostheart Phoenix
Frostheart Phoenix EataineEataine Monsters & Beasts

Frostheart Phoenix

The touch of an aged Phoenix is enough to freeze a warrior to death.

As a Flamespyre Phoenix ages, its body cools, and even begins to sap heat from its surroundings. Finally the plumage that once blazed with fire grows heavy with frost and ice. Once this occurs, the Phoenix must leave the Flamespyres, for the chill that surrounds it causes agony in its brightly burning kin. Most such Frostheart Phoenixes dwell in lonely exile on crags about the Eataine Coast until their bodies finally freeze solid, to leave curious frozen statues along the crags and cliff tops. The ice that sheathes its form is as hard as glass, and its enemies find their own strength and resolve eaten away by its chilly presence. Knowing they can no longer resurrect themselves in magical fire, the Frostheart Phoenixes fight even harder in the defence of their homeland, determined to end their existence striking a final blow against the enemies of Ulthuan.

Frostheart Phoenix
Frostheart Phoenix

Unit Name

Frostheart Phoenix

Main Unit Key

wh2_main_hef_mon_phoenix_frostheart

Land Unit Key

wh2_main_hef_mon_phoenix_frostheart

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monstrous Beast

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1500

Recruitment Cost

1650

Upkeep Cost

413

Number of Units

1

Hit Points

6598

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

bi1_eagle

├ Man Entity

wh2_main_hef_mon_phoenix_frostheart

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

6590

Mass

1400

└ Man Mass

1400.0000

Armour

80

├ Armour

wh2_main_plate_80

├ Shield

none

Missile Block Chance

0

Leadership

85

Speed

80

└ Man Speed

80

Melee Attack

40

Melee Defence

48

Weapon Strength

400

├ Melee Weapon

wh2_main_hef_frostheart_phoenix

Base Weapon Damage

120

Armour-Piercing Weapon Damage

280

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

40

Abilities

  • Attuned to Magic
    Some creatures, such as the Phoenix, are infused with magic and use the arcane Winds to fly upon and immerse themselves in.
    [[img:ui/Battle UI/ability_icons/resistance_ward_save.png]] Damage Resistance +10
  • Blizzard Aura
    The Frostheart is surrounded by icy shards and biting winds with every great flap of its mighty wings.
    Charge Speed x 88%
    Speed x 88%
    Melee Attack -8
    Armour-Piercing Weapon Damage x 88%
    Base Weapon Damage x 88%
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Can Fly
    This unit can fly.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Magical Aura
    This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes.
  • Attuned to Magic
    This unit has magical attacks and becomes stronger when the winds of magic are in full gale.