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HomeHome / Total War: WARHAMMER III / Eataine / Units / The Fireborn (Dragon Princes)
The Fireborn (Dragon Princes) EataineEataine Cavalry & Chariots

The Fireborn (Dragon Princes)

The mighty deeds of the Fireborn are spoken of in hushed tones by all the princes of Caledor.

Long ago, Ulthuan was dominated by the valorous deeds and wise rule of Caledor's Dragon Princes. Now, the royal bloodline has faded, and the power of Dragons has diminished, but Caledor's pride still shines bright. Where they once rode Dragons, today they ride to war upon swift horses. Both mount and rider wear crested ithilmar armour whose style echoes that of the Dragons riders of old. This Dragon armour is forged in the heart of Vaul's Anvil, where ancient enchantments are bound into the cooling ithilmar, ensuring that no lesser flame than the fires of Vaul can offer harm to the armour or its wearer.

The Fireborn (Dragon Princes)

Unit Name

The Fireborn (Dragon Princes)

Main Unit Key

wh2_dlc10_hef_cav_the_fireborn_ror_0

Land Unit Key

wh2_dlc10_hef_cav_the_fireborn_ror_0

Land Unit Group Parents

Cavalry & Chariots

Land Unit Group

Shock Cavalry

Caste

Melee Cavalry

Category

Cavalry

Class

Shock Cavalry

Custom Battle Cost

1800

Recruitment Cost

1850

Upkeep Cost

463

Number of Units

60

Hit Points

6360

├ Mount

60

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_elf_hr1_warhorse_lance_sword_shield

├ Man Entity

wh_main_cavalry_rider_standard_blood_fireborn

├ Man Hit Points

8

├ Num Men

60

└ Bonus Hit Points

98

Mass

100

└ Man Mass

100.0000

Armour

110

├ Armour

wh2_main_plate_110

├ Shield

wh_missile_block_35_metal

Missile Block Chance

35

Leadership

95

Speed

33

└ Man Speed

33

Melee Attack

45

Melee Defence

40

Weapon Strength

44

├ Melee Weapon

wh2_main_hef_lance_dragon_princes_fireborn

Base Weapon Damage

31

Armour-Piercing Weapon Damage

13

Bonus vs. Large

18

Bonus vs. Infantry

0

Charge Bonus

80

Abilities

  • Martial Mastery
    While all High Elves have excellent martial prowess, those that continue upon the path of the warrior will further excel in armed combat.
    Melee Attack +8
    Melee Defence +12

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Dragon Armour
    Fire attacks cannot harm the wearer of this enchanted, volcano-forged armour.
  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Martial Mastery
    A rigorous selection process and relentless training have turned this unit into the perfect fighting machine. This effect is lost, however, if the unit is badly damaged.
Recuitment Requirement
Maximum Number 1