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HomeHome / Total War: WARHAMMER III / Eataine / Units / Teclis
Teclis EataineEataine Lords

Teclis

Though frail, the power of his knowledge and tactical thought is mighty indeed.

Among the High Elves the names of Tyrion and Teclis are spoken with hushed respect. The fame of those twin brothers extends throughout Ulthuan and into the lands beyond. Born into one of the oldest families of Ulthuan, the brothers can trace their line back to the doomed Aenarion, first and mightiest of the Phoenix Kings of Ulthuan. It is their destiny to perform mighty deeds and shape the fate of kingdoms. Teclis is Tyrion's twin brother, but two more different siblings would be hard to find. Where the curse of Aenarion has yet to leave an obvious mark upon Tyrion, it has made his brother frail and caustic. Indeed, so feeble is Teclis that his body can only be sustained by the consumption of magical potions. Yet no-one, least of all Tyrion, sees Teclis as the weaker twin - his destiny merely lies along another path. Teclis has been blessed with a talent for magic that makes him preeminent, not only amongst the mages of Ulthuan, but in the whole world. Though it is little acknowledged in Naggaroth, the Witch King accedes that Teclis is his superior and, since the Battle of Finuval Plain, has taken care not to come into direct conflict with his younger cousin. It is even claimed that Teclis' power approaches that of the great Necromancer Nagash, so it is fortunate that he has devoted his life to thwarting the powers of Chaos and death.

Teclis

Unit Name

Teclis

Main Unit Key

wh2_main_hef_cha_teclis_0

Land Unit Key

wh2_main_hef_cha_teclis_0

Land Unit Group Parents

Lords

Land Unit Group

Wizard

Caste

Lord

Category

Melee Infantry

Class

Command

Custom Battle Cost

450

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

1

Hit Points

3688

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_elf_staff_and_sword

├ Man Entity

wh2_main_hef_infantry_hero_teclis_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

3680

Mass

500

└ Man Mass

500.0000

Armour

15

├ Armour

wh2_main_leather_15

├ Shield

none

Missile Block Chance

0

Leadership

85

Speed

36

└ Man Speed

36

Melee Attack

36

Melee Defence

28

Weapon Strength

280

├ Melee Weapon

wh2_main_hef_teclis_sword

Base Weapon Damage

168

Armour-Piercing Weapon Damage

112

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

15

Abilities

  • Greater Arcane Conduit
    A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.
    Spell Mastery x 110%
  • Potion of Charoi
    Like Teclis before them, the deepest blue of night imbues the drinker with the stamina and strength they need to face down the foe.
    [[img:ui/Battle UI/ability_icons/resistance_ward_save.png]] Damage Resistance +40
  • Bound Fiery Convocation
    The caster utters words of power and a phoenix of pure fire manifests to swoop upon the enemy, bathing them in cleansing flame.
  • Martial Prowess
    High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
    Melee Attack +2
    Melee Defence +12
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.