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HomeHome / Total War: WARHAMMER III / Eataine / Units / Flamespyre Phoenix
Flamespyre Phoenix EataineEataine Monsters & Beasts

Flamespyre Phoenix

Pure airborne majesty, it brings fire and death as it swoops down over enemy lines.

The Phoenixes of Ulthuan dwell amongst the Flamespyres - great alabaster pillars of rock that stand sentinel about the Shrine of Asuryan. These constantly burn with magical flame, for Aqshy - the Wind of Fire - gusts about these rocks as it is drawn inexorably towards the Isle of the Dead. Yet Aqshy has left its mark on more than the silent stones. Over generations, the Phoenixes have become attuned to fire magic, harnessing it at whim. When a Flamespyre Phoenix is enraged, its plumage explodes into a magical flame, causing the creature to leave a trail of angry fire in its wake. Should one be slain, it explodes, leaving naught behind but a shower of flaming cinders. If the Winds of Magic ebb, the creature perishes, as all living beings eventually must. Yet if the air is sufficiently suffused with magic, the fiery fragments swiftly recoalesce; with a booming inrush of air and a flash of searing light, the Phoenix is reborn to fight anew.

Flamespyre Phoenix

Unit Name

Flamespyre Phoenix

Main Unit Key

wh2_main_hef_mon_phoenix_flamespyre

Land Unit Key

wh2_main_hef_mon_phoenix_flamespyre

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monstrous Beast

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1350

Recruitment Cost

1350

Upkeep Cost

338

Number of Units

1

Hit Points

5828

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

bi1_eagle

├ Man Entity

wh2_main_hef_mon_phoenix

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

5820

Mass

1300

└ Man Mass

1300.0000

Armour

30

├ Armour

wh2_main_body_30

├ Shield

none

Missile Block Chance

0

Leadership

78

Speed

80

└ Man Speed

80

Melee Attack

42

Melee Defence

30

Weapon Strength

330

├ Melee Weapon

wh2_main_hef_flamespyre_phoenix

Base Weapon Damage

100

Armour-Piercing Weapon Damage

230

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

54

Abilities

  • Wake of Fire
    As the Flamespyre swoops, wreathes of fire squall off its wings in the bird’s wake.
  • Attuned to Magic
    Some creatures, such as the Phoenix, are infused with magic and use the arcane Winds to fly upon and immerse themselves in.
    [[img:ui/Battle UI/ability_icons/resistance_ward_save.png]] Damage Resistance +10
  • Rebirth
    With strange aeons even death may die...
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Can Fly
    This unit can fly.

Strengths & Weaknesses

  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Rebirth
    When death is imminent, this unit has a chance of regaining some of its health.
  • Attuned to Magic
    This unit has magical attacks and becomes stronger when the winds of magic are in full gale.
  • Death from Above
    While airborne, this unit can use a special attack to damage enemies below.