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HomeHome / Total War: WARHAMMER III / Eataine / Units / Knights of Tor Gaval
Knights of Tor Gaval EataineEataine Monsters & Beasts

Knights of Tor Gaval

The dangers of navigating the skies over mist-covered Yvresse make these Griffon Knights some of the most talented wingmen in all Ulthuan.

Princes of Yvresse dislike fighting from the skies, for their homeland is swathed in a mist that makes flying a very dangerous proposition indeed. However, there were always those to flout convention. The Knights of Tor Gaval were one such group, having trained their entire lives to fight atop winged steeds amongst Yvresse's thick mists. Some rode Griffons, others Eagles – a few had even purchased Skycutters from the navy of Lothern. Thanks to the challenges of training in their murky homeland, the Knights of Tor Gaval were rightly said to be amongst the most talented of wingmen in all Ulthuan.

Knights of Tor Gaval

Unit Name

Knights of Tor Gaval

Main Unit Key

wh2_dlc15_hef_inf_mistwalkers_griffon_knights_0

Land Unit Key

wh2_dlc15_hef_inf_mistwalkers_griffon_knights_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Mistwalker Monstrous Cavalry

Caste

Monstrous Cavalry

Category

War Beast

Class

Shock Cavalry

Custom Battle Cost

2600

Recruitment Cost

2600

Upkeep Cost

650

Number of Units

4

Hit Points

11400

├ Mount

4

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_dlc15_prince_bc2_griffon_wb_sword_shield

├ Man Entity

wh_main_infantry_standard_hero_blood

├ Man Hit Points

8

├ Num Men

4

└ Bonus Hit Points

2842

Mass

800

└ Man Mass

800.0000

Armour

80

├ Armour

wh2_main_body_80

├ Shield

none

Missile Block Chance

0

Leadership

80

Speed

34

└ Man Speed

34

Melee Attack

50

Melee Defence

32

Weapon Strength

300

├ Melee Weapon

wh2_dlc15_hef_griffon_mistwalker

Base Weapon Damage

100

Armour-Piercing Weapon Damage

200

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

45

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Can Fly
    This unit can fly.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.