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HomeHome / Total War: WARHAMMER III / Eataine / Units / Shadow-walkers
Shadow-walkers EataineEataine Missile Infantry

Shadow-walkers

As well as commanding bands of Shadow Warriors, Shadow-walkers form an elite retinue of Nagarythe’s finest to accompany Alith Anar into battle.

Bands of Shadow Warriors are often led by the most capable of their kin, known as Shadow-walkers. To reach the rank of Shadow-walker an Elf must have hundreds of years in the field under his cape and have proven to be utterly dedicated to Nagarythe’s cause. Compared to other High Elves, they are merciless, cold and callous - almost indistinguishable from the Druchii they hunt. They are unquestioningly loyal to their king, and as such, will form Alith Anar’s elite retinue on occasions when he is forced into open battle.

Shadow-walkers

Unit Name

Shadow-walkers

Main Unit Key

wh2_dlc10_hef_inf_shadow_walkers_0

Land Unit Key

wh2_dlc10_hef_inf_shadow_walkers_0

Land Unit Group Parents

Missile Infantry

Land Unit Group

Missile Infantry

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

1000

Recruitment Cost

1100

Upkeep Cost

275

Number of Units

60

Hit Points

4920

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_shadow_walkers_dual_sword_bow

├ Man Entity

wh2_dlc10_hef_infantry_fast_shadow_blood_dismembers

├ Man Hit Points

8

├ Num Men

60

└ Bonus Hit Points

74

Mass

100

└ Man Mass

100.0000

Armour

30

├ Armour

wh2_main_leather_30

├ Shield

none

Missile Block Chance

0

Leadership

75

Speed

40

└ Man Speed

40

Melee Attack

40

Melee Defence

27

Weapon Strength

34

├ Melee Weapon

wh2_dlc10_hef_dual_swords_shadow

Base Weapon Damage

24

Armour-Piercing Weapon Damage

10

Bonus vs. Large

0

Bonus vs. Infantry

12

Charge Bonus

12

Ammunition

20

Range

180

Missile Strength

25

├ Missile Weapon

wh2_dlc10_hef_longbow_arrow_shadow_walker

├ Projectile

wh2_dlc10_hef_longbow_arrow_shadow_walker

Base Missile Damage

22

Armour-Piercing Missile Damage

5

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

11

Accuracy

33

Reload Skill

0

Abilities

  • Martial Prowess
    High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
    Melee Attack +2
    Melee Defence +12

Attributes

  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Fire Whilst Moving
    This unit can fire while on the move.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

  • Good Range
    This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Stalk
    This unit can move hidden in any terrain.
  • Master Ambusher
    This unit can move whilst hidden in any terrain, firing in any direction even whilst running!