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HomeHome / Total War: WARHAMMER III / Reikland / Units / Kalara
Kalara ReiklandReikland Heroes

Kalara

A solemn and sorrowful Waystalker, Kalara possesses a demeanour that belies her furious lethality.

Kalara is the paradigmatic Waystalker; solitary and at ease in the wild, be it the enchanted forests of Athel Loren or the entangled jungle canopies of Lustria. Her skill with a bow is matched by very few, for she possesses an ability to find a target’s weak points with frightening, supernatural aptitude. As with all Waystalkers, she shuns sedentary society and chooses to constantly prowl her hunting grounds. Despite her melancholy demeanour, Kalara is a savage huntress who stalks her prey with unrelenting steadfastness and courage. She seems to have a thirst for hunting that consumes her – after all, not many would willingly choose the untamed lands of Lustria for their hunting grounds. Kalara is just as equipped for taking on the continent’s beasts as anyone, however.

Kalara

Unit Name

Kalara

Main Unit Key

wh2_dlc13_emp_cha_hunter_kalara_of_wydrioth_0

Land Unit Key

wh2_dlc13_emp_cha_hunter_kalara_of_wydrioth_0

Land Unit Group Parents

Heroes

Land Unit Group

Hybrid Weapon Specialist

Caste

Hero

Category

Missile Infantry

Class

Command

Custom Battle Cost

700

Recruitment Cost

1000

Upkeep Cost

0

Number of Units

1

Hit Points

3988

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1b_elf_sword_and_bow

├ Man Entity

wh_dlc05_wef_way_stalker_blood_dismembers

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

3980

Mass

400

└ Man Mass

400.0000

Armour

50

├ Armour

wh2_main_chainmail_50

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

42

└ Man Speed

42

Melee Attack

58

Melee Defence

48

Weapon Strength

325

├ Melee Weapon

wh_dlc05_wef_sword_hero_waystalker

Base Weapon Damage

235

Armour-Piercing Weapon Damage

90

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

28

Ammunition

40

Range

190

Missile Strength

350

├ Missile Weapon

wh_dlc05_wef_glade_lord_bow

├ Projectile

wh_dlc05_wef_cha_trueflight_arrow

Base Missile Damage

196

Armour-Piercing Missile Damage

84

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

8

Accuracy

20

Reload Skill

0

Abilities

  • Isha's Rain
    Several arrows rain down swiftly from the sky, striking anything caught within their area of effect.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Arrow of Kurnous
    The God of the Hunt blesses this arrow so it can travel great distances with unwavering accuracy and terrifying power.
  • Hawkish Precision
    The truly hawk-eyed always hit their targets. Always.
    Armour-Piercing Missile Damage x 115%
  • The Eye of Kurnous
    Setting their eye upon the foe, the general imbues their troops with Kurnous' spirit and the will to see his enemies destroyed.
    Base Missile Damage x 110%

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Fire Whilst Moving
    This unit can fire while on the move.
  • Snipe
    This unit remains hidden while firing.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

  • Forest Stalker
    The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Duellist
    This unit is best used to attack individual targets such as Lords or Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.
  • Master Ambusher
    This unit can move whilst hidden in any terrain, firing in any direction even whilst running!
Recuitment Requirement
Maximum Number 1