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HomeHome / Total War: WARHAMMER III / Reikland / Units / The Sunmaker (Helstorm Rocket Battery)
The Sunmaker (Helstorm Rocket Battery) ReiklandReikland Artillery & War Machines

The Sunmaker (Helstorm Rocket Battery)

Its destructive power cannot be overstated, the world illuminated by a turbulent battery of missile fire.

The Helstorm Rocket Battery was inspired by a particularly impressive fireworks display. Early prototypes blew apart an entire floor of the Imperial Engineers School, but the soot-blackened Engineers persevered and succeeded in creating a deadly, if unpredictable, weapon. The shrieking rockets fired by this bizarre machine are wildly inaccurate weapons that have little chance of hitting anything other than (eventually) the ground. However, when these rockets do land on target, the results are devastating; entire regiments are blown apart by a series of earth-shaking explosions. After Elector Count Boris Todbringer was almost killed by an errant barrage, they were dubbed 'Helstorm' rockets after the colourful language used to reprimand the unfortunate crewmen.

The Sunmaker (Helstorm Rocket Battery)

Unit Name

The Sunmaker (Helstorm Rocket Battery)

Main Unit Key

wh_dlc04_emp_art_sunmaker_0

Land Unit Key

wh_dlc04_emp_art_sunmaker_0

Land Unit Group Parents

Artillery & War Machines

Land Unit Group

Rocket Battery

Caste

War Machine

Category

Siege Engine

Class

Field Artillery

Custom Battle Cost

1800

Recruitment Cost

1800

Upkeep Cost

450

Number of Units

4

Hit Points

4356

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_empire_helstorm_crew

├ Engines of War

wh_dlc04_emp_art_sunmaker_0

├ Engine Entity

wh_main_emp_art_helstorm

├ Engine Hit Points

425

├ Num Engines

4

├ Man Entity

wh2_dlc16_infantry_standard_crew_blood_dismembers

├ Man Hit Points

8

├ Num Men

44

└ Bonus Hit Points

48

Mass

3100

├ Engine Mass

3000.0000

└ Man Mass

100.0000

Armour

20

├ Armour

wh2_main_leather_20

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

20

├ Engine Speed

20

└ Man Speed

30

Melee Attack

14

Melee Defence

9

Weapon Strength

24

├ Melee Weapon

wh_main_emp_sword_short

Base Weapon Damage

21

Armour-Piercing Weapon Damage

3

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

5

Ammunition

8

Range

480

Missile Strength

760

├ Engines of War

wh_dlc04_emp_art_sunmaker_0

├ Missile Weapon

wh_dlc04_emp_sunmaker_rocket

├ Projectile

wh_dlc04_emp_sunmaker_rocket

Base Missile Damage

30

Armour-Piercing Missile Damage

70

Base Explosive Damage

22.0000

Armour-Piercing Explosive Damage

51.0000

├ Number of Projectiles

1

├ Shots per volley

9

Reload Time

20.5

Accuracy

33

Reload Skill

18

Abilities

No Ability

Attributes

  • Cannot Run
    This unit cannot run and will only move at walking pace.

Strengths & Weaknesses

  • Good Range
    This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
  • Poor Accuracy
    This unit's attacks are prone to go stray.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Recuitment Requirement
Maximum Number 1
Faction Availability
Immortal Empires
The Realm of Chaos