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Empire Knights ReiklandReikland Cavalry & Chariots

Empire Knights

The noble-born warriors of the Empire fight in Knightly Orders, heroic brotherhoods who ride into battle atop mighty barded warhorses.

The Knightly Orders of the Empire are organised along strict hierarchical lines, with every novice trained in martial values until ready to take up the mantle of a fully-fledged Knight. Of the many warrior orders throughout the Empire, the Knights of Sigmar’s Blood, Knights of the Broken Sword, Knights Griffon and the Knights of the Blazing Sun are but few from a long list of the worthy.

Empire Knights

Unit Name

Empire Knights

Main Unit Key

wh_main_emp_cav_empire_knights

Land Unit Key

wh_main_emp_cav_empire_knights

Land Unit Group Parents

Cavalry & Chariots

Land Unit Group

Shock Cavalry

Caste

Melee Cavalry

Category

Cavalry

Class

Shock Cavalry

Custom Battle Cost

850

Recruitment Cost

850

Upkeep Cost

213

Number of Units

60

Hit Points

6000

├ Mount

60

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_empire_hr1_warhorse_lance_sword_shield

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Hit Points

8

├ Num Men

60

└ Bonus Hit Points

92

Mass

100

└ Man Mass

100.0000

Armour

110

├ Armour

wh2_main_plate_110

├ Shield

wh_missile_block_30_metal

Missile Block Chance

30

Leadership

70

Speed

33

└ Man Speed

33

Melee Attack

26

Melee Defence

30

Weapon Strength

30

├ Melee Weapon

wh_main_emp_lance

Base Weapon Damage

21

Armour-Piercing Weapon Damage

9

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

48

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.