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HomeHome / Total War: WARHAMMER III / Reikland / Units / The Noble Sons Abroad (Pistoliers)
The Noble Sons Abroad (Pistoliers) ReiklandReikland Missile Cavalry & Chariots

The Noble Sons Abroad (Pistoliers)

The progeny of the great and the good of Imperial society, steeled and ready for the long fight.

Pistoliers are young nobles who are not yet old or experienced enough to test their spurs in battle or join one of the Knightly Orders. However, the clarion Call-to-Arms pounds strongly in the veins of these youths, and many cannot wait to march to war and prove themselves on the glorious field of combat. Some spirited young nobles may gather their friends and form regiments of Pistoliers of their own, but most join the Pistolkorps, a military organisation funded by the Emperor, the Engineers' School and several Knightly Orders. Here, young nobles learn about horsemanship and war from grizzled veterans. Most who survive the Pistolkorps go on to join a Knightly Order and put their skills and scars to good use as fully-armoured Knights.

The Noble Sons Abroad (Pistoliers)

Unit Name

The Noble Sons Abroad (Pistoliers)

Main Unit Key

wh2_dlc13_emp_cav_pistoliers_ror_0

Land Unit Key

wh2_dlc13_emp_cav_pistoliers_ror_0

Land Unit Group Parents

Missile Cavalry & Chariots

Land Unit Group

Missile Cavalry

Caste

Missile Cavalry

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

175

Number of Units

60

Hit Points

4080

├ Mount

60

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_empire_hr1_warhorse_sword_and_dual_pistols

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Hit Points

8

├ Num Men

60

└ Bonus Hit Points

60

Mass

100

└ Man Mass

100.0000

Armour

50

├ Armour

wh2_main_chainmail_50

├ Shield

none

Missile Block Chance

0

Leadership

50

Speed

33

└ Man Speed

33

Melee Attack

26

Melee Defence

24

Weapon Strength

24

├ Melee Weapon

wh_main_emp_sword_cav

Base Weapon Damage

21

Armour-Piercing Weapon Damage

3

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

30

Ammunition

12

Range

80

Missile Strength

42

├ Missile Weapon

wh2_dlc13_emp_pistol_noble_sons

├ Projectile

wh2_dlc13_emp_pistol_bullet_noble_sons

Base Missile Damage

15

Armour-Piercing Missile Damage

4

├ Number of Projectiles

1

├ Shots per volley

2

Reload Time

9

Accuracy

10

Reload Skill

0

Abilities

No Ability

Attributes

  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Decent Melee Combatant
    Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Weak Against Armour
    This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Faction Availability
Immortal Empires
The Realm of Chaos