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HomeHome / Total War: WARHAMMER III / Reikland / Units / The Emperor's Wrath (Steam Tank)
The Emperor's Wrath (Steam Tank) ReiklandReikland Artillery & War Machines

The Emperor's Wrath (Steam Tank)

Just like the Emperor's boundless anger at those who would threaten his lands, this lurching mechanical beast steamrollers the opposition.

Steam Tanks are monstrous, smoke-belching creations that rumble towards the enemy, firing deadly cannonballs from their steam-powered guns. A thick, armoured skin protects each Steam Tank and the advance of these iron behemoths is terrifying to behold; arrows and sword strokes rebound harmlessly from their hulls and enemy warriors are crushed beneath their immense bulk. Steam Tanks are armed with a steam-powered cannon that can fire a spinning ball of iron whirling into the foe's ranks. A turret-mounted gun is also standard, which can engulf nearby enemies in great gouts of scalding steam.

The Emperor's Wrath (Steam Tank)

Unit Name

The Emperor's Wrath (Steam Tank)

Main Unit Key

wh2_dlc13_emp_veh_steam_tank_ror_0

Land Unit Key

wh2_dlc13_emp_veh_steam_tank_driver_ror_0

Land Unit Group Parents

Artillery & War Machines

Land Unit Group

War Machine

Caste

Chariot

Category

War Machine

Class

Chariot

Custom Battle Cost

2300

Recruitment Cost

2400

Upkeep Cost

600

Number of Units

1

Hit Points

9068

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

wm_steam_tank01

├ Engines of War

wh2_dlc13_emp_veh_steam_tank_ror

├ Engine Entity

wh_main_vehicle_steam_tank

├ Engine Hit Points

8

├ Num Engines

1

├ Man Entity

wh_main_vehicle_steam_tank

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

9052

Mass

10000

├ Engine Mass

5000.0000

└ Man Mass

5000.0000

Armour

160

├ Armour

wh2_main_heavy_metal_160

├ Shield

none

Missile Block Chance

0

Leadership

100

Speed

48

├ Engine Speed

48

└ Man Speed

48

Melee Attack

36

Melee Defence

10

Weapon Strength

200

├ Melee Weapon

wh_main_steamtank

Base Weapon Damage

60

Armour-Piercing Weapon Damage

140

Bonus vs. Large

0

Bonus vs. Infantry

18

Charge Bonus

80

Ammunition

40

Range

380

Missile Strength

455

├ Missile Weapon

wh2_dlc13_emp_steam_tank_cannon_ball_emperors_wrath

├ Projectile

wh2_dlc13_emp_steam_tank_cannon_ball_emperors_wrath

Base Missile Damage

120

Armour-Piercing Missile Damage

380

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

11

Accuracy

10

Reload Skill

0

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Perfect Vigour
    Even when performing the most fatiguing actions, this unit never loses vigour.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.
Faction Availability
Immortal Empires
The Realm of Chaos