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HomeHome / Total War: WARHAMMER III / Reikland / Units / Zintler's Reiksguard (Reiksguard)
Zintler's Reiksguard (Reiksguard) ReiklandReikland Cavalry & Chariots

Zintler's Reiksguard (Reiksguard)

Above their peers, Zintler's men charge down enemy lines with a destructive fury that makes the earth shake.

The Reiksguard Knights are the personal army of the Emperor. As an Elector Count, the Emperor also has direct command of his own provincial army - which in the case of Karl Franz are the regiments of Altdorf and the Reikland - but it is the Knights of the Reiksguard that form the symbol of his military strength. As befits their prestigious role and elite status, the Knights are equipped with the very finest weapons and suits of armour available. They ride fine destriers to war and the suits of gleaming plate armour in which they are clad are emblazoned with symbols of allegiance to the Emperor. Although few in number, the Reiksguard Knights are the most important part of the Emperor's army, for they are a symbol of the Empire's nobility and martial might. As such, when a unit of Reiksguard Knights takes to battle, it will typically form up proudly in the centre of the Empire battle line, the better to inspire the common soldiery and reassure them that the blessing of the Emperor is with them.

Zintler's Reiksguard (Reiksguard)

Unit Name

Zintler's Reiksguard (Reiksguard)

Main Unit Key

wh_dlc04_emp_cav_zintlers_reiksguard_0

Land Unit Key

wh_dlc04_emp_cav_zintlers_reiksguard_0

Land Unit Group Parents

Cavalry & Chariots

Land Unit Group

Shock Cavalry

Caste

Melee Cavalry

Category

Cavalry

Class

Shock Cavalry

Custom Battle Cost

1350

Recruitment Cost

1350

Upkeep Cost

338

Number of Units

60

Hit Points

6480

├ Mount

60

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_empire_hr1_warhorse_lance_sword_shield

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Hit Points

8

├ Num Men

60

└ Bonus Hit Points

100

Mass

100

└ Man Mass

100.0000

Armour

120

├ Armour

wh2_main_plate_120

├ Shield

wh_missile_block_30_metal

Missile Block Chance

30

Leadership

85

Speed

33

└ Man Speed

33

Melee Attack

43

Melee Defence

39

Weapon Strength

40

├ Melee Weapon

wh_main_emp_lance_reiksguard

Base Weapon Damage

28

Armour-Piercing Weapon Damage

12

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

62

Abilities

No Ability

Attributes

  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Recuitment Requirement
Maximum Number 1
Faction Availability
Immortal Empires
The Realm of Chaos