![Pink Horrors of Tzeentch](gen_images/unit_icon/warhammer3/wh3_main_tze_oracles_of_tzeentch/wh3_main_tze_inf_pink_horrors_0.png)
![Oracles of Tzeentch](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh3_main_tze_oracles_of_tzeentch/mon_256.png)
Pink Horrors of Tzeentch
The giggling rank and file of Tzeentch's sorcerous legion, magical energy coalesced into something like corporeal form, endlessly shifting and mutating.Pink Horrors are identified by their luminescent pink skin and their squeals of high-pitched laughter. Spellcasting fills them with joy, and they emit especial merriment as eldritch energy screeches from their upraised hands. When wounded, a Pink Horror exhales a final lunatic cackle before rapidly decomposing into an ectoplasmic blob of gyrating magic, which swiftly alters colour and divides into two Blue Horrors – diminutive replicas of their parent Daemon.
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Unit Name Pink Horrors of Tzeentch |
Main Unit Key wh3_main_tze_inf_pink_horrors_0 |
Land Unit Key wh3_main_tze_inf_pink_horrors_0 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 700 |
Recruitment Cost 700 |
Upkeep Cost 175 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu14_wh3_pink_horror_dagger_fire_bolt |
├ Man Entity wh3_main_tze_inf_pink_horror_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 80 |
└ Bonus Hit Points 72 |
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└ Man Mass 100.0000 |
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├ Armour wh2_main_body_25 |
├ Shield none |
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└ Man Speed 38 |
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├ Melee Weapon wh3_main_tze_pink_horror |
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├ Missile Weapon wh3_main_tze_pink_horror_fire_bolt |
├ Projectile wh3_main_tze_pink_horror_fire_bolt |
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├ Number of Projectiles 1 |
├ Shots per volley 1 |
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Abilities
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Daemonic Instability
As the Daemon's courage falters, their mortal form crumbles and fades from this reality. -
Banished!
Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
Attributes
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Causes Fear
This unit frightens all enemy units, reducing theirleadership when nearby. It is also immune to fear. Fear penalties do not stack.
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Daemonic
This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage whenLeadership is low)
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Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Decent Melee Combatant
Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee. - Barrier
This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proportional to remaining unit health. - Flaming Attacks
This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst'on fire’ and sustain additional damage if vulnerable to fire.
Faction Availability | |
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The Realm of Chaos | |
The Lost God |