Left Panel
menu
  • Britannia
  • Warhammer II
  • Warhammer
  • Attila
  • Rome II
  • Shogun 2
  • Napoleon
  • Empire
  • Medieval II
HomeHome / Total War: WARHAMMER II / The Empire (Mortal Empires) / Custom Battle Units
Lord
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
1 Boris Todbringer
Melee Infantry / Command / (wh_dlc03_emp_cha_boris_todbringer_0)
Boris Todbringer
Boris Todbringer is a man of singular action and determined purpose: to rid the forest of Khazrak's bestial scourge.
1 950 1000 250 60 430 45 50 140 4288 75
2
1 Boris Todbringer (Barded Warhorse)
Cavalry / Command / (wh_dlc03_emp_cha_boris_todbringer_1)
Boris Todbringer (Barded Warhorse)
Boris Todbringer is a man of singular action and determined purpose: to rid the forest of Khazrak's bestial scourge.
1 1150 1200 300 60 430 70 50 140 4900 75
3
1 Boris Todbringer
Cavalry / Command / (wh_dlc03_emp_cha_boris_todbringer_2)
Boris Todbringer
Boris Todbringer is a man of singular action and determined purpose: to rid the forest of Khazrak's bestial scourge.
1 1350 1350 337 60 430 80 50 120 5200 75
4
1 Boris Todbringer
War Beast / Command / (wh_dlc03_emp_cha_boris_todbringer_3)
Boris Todbringer
Boris Todbringer is a man of singular action and determined purpose: to rid the forest of Khazrak's bestial scourge.
1 1600 1500 375 47 450 70 35 85 5604 75
5
1 Arch Lector
Melee Infantry / Command / (wh_dlc04_emp_cha_arch_lector_0)
Arch Lector
His is the grim, unending task of uprooting and shattering evil in all its forms.
1 650 1000 225 30 380 26 55 95 4068 75
6
1 Arch Lector (Warhorse)
Cavalry / Command / (wh_dlc04_emp_cha_arch_lector_1)
Arch Lector (Warhorse)
His is the grim, unending task of uprooting and shattering evil in all its forms.
1 750 1300 250 30 380 46 55 95 4680 75
7
1 Arch Lector (Barded Warhorse)
Cavalry / Command / (wh_dlc04_emp_cha_arch_lector_2)
Arch Lector (Barded Warhorse)
His is the grim, unending task of uprooting and shattering evil in all its forms.
1 850 1350 275 30 380 46 55 120 4680 75
8
1 Volkmar the Grim
Melee Infantry / Command / (wh_dlc04_emp_cha_volkmar_the_grim_0)
Volkmar the Grim
Everything about him is bent to that one great task of holding back evil.
1 850 1100 300 55 380 30 40 50 4672 80
9
2 Volkmar the Grim (War Altar of Sigmar)
War Machine / Command / (wh_dlc04_emp_cha_volkmar_the_grim_1)
Volkmar the Grim (War Altar of Sigmar)
Everything about him is bent to that one great task of holding back evil.
2 1600 1600 400 30 245 50 20 100 6616 80
10
1 Volkmar the Grim (Warhorse)
Cavalry / Command / (wh_dlc04_emp_cha_volkmar_the_grim_2)
Volkmar the Grim (Warhorse)
Everything about him is bent to that one great task of holding back evil.
1 950 1100 325 55 380 50 40 50 5316 80
11
1 Volkmar the Grim (Barded Warhorse)
Cavalry / Command / (wh_dlc04_emp_cha_volkmar_the_grim_3)
Volkmar the Grim (Barded Warhorse)
Everything about him is bent to that one great task of holding back evil.
1 1050 1100 350 55 380 50 40 80 5316 80
12
1 Balthasar Gelt
Melee Infantry / Command / (wh_main_emp_cha_balthasar_gelt_0)
Balthasar Gelt
The way of fire is nothing compared to the fluid power of metal!
1 450 1000 250 34 300 30 38 20 3688 65
13
1 Balthasar Gelt (Quicksilver)
Cavalry / Command / (wh_main_emp_cha_balthasar_gelt_1)
Balthasar Gelt (Quicksilver)
The way of fire is nothing compared to the fluid power of metal!
1 750 1400 350 34 300 70 38 50 4464 65
14
1 Balthasar Gelt (Warhorse)
Cavalry / Command / (wh_main_emp_cha_balthasar_gelt_2)
Balthasar Gelt (Warhorse)
The way of fire is nothing compared to the fluid power of metal!
1 550 1275 310 34 300 55 38 20 3796 65
15
1 Balthasar Gelt (Barded Warhorse)
Cavalry / Command / (wh_main_emp_cha_balthasar_gelt_3)
Balthasar Gelt (Barded Warhorse)
The way of fire is nothing compared to the fluid power of metal!
1 650 1350 330 34 300 55 38 50 3796 65
16
1 General of the Empire
Melee Infantry / Command / (wh_main_emp_cha_general_0)
General of the Empire
The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army.
1 750 1000 250 55 430 40 45 120 4068 70
17
1 General of the Empire (Barded Warhorse)
Cavalry / Command / (wh_main_emp_cha_general_1)
General of the Empire (Barded Warhorse)
The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army.
1 950 1200 300 55 430 65 45 140 4680 70
18
1 General of the Empire (Imperial Pegasus)
Cavalry / Command / (wh_main_emp_cha_general_2)
General of the Empire (Imperial Pegasus)
The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army.
1 1150 1350 337 55 430 80 45 120 4980 70
19
1 General of the Empire (Imperial Griffon)
War Beast / Command / (wh_main_emp_cha_general_3)
General of the Empire (Imperial Griffon)
The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army.
1 1500 1500 375 47 450 70 30 85 5384 70
20
1 General of the Empire (Warhorse)
Cavalry / Command / (wh_main_emp_cha_general_4)
General of the Empire (Warhorse)
The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army.
1 850 1100 275 55 430 65 45 120 4680 70
21
1 Karl Franz
Melee Infantry / Command / (wh_main_emp_cha_karl_franz_0)
Karl Franz
For the Empire! For Sigmar! For GLORY!
1 1250 1200 300 65 470 65 38 100 4288 80
22
1 Karl Franz (Deathclaw)
War Beast / Command / (wh_main_emp_cha_karl_franz_1)
Karl Franz (Deathclaw)
For the Empire! For Sigmar! For GLORY!
1 1900 1900 475 56 490 90 38 100 5836 80
23
1 Karl Franz (Imperial Pegasus)
Cavalry / Command / (wh_main_emp_cha_karl_franz_2)
Karl Franz (Imperial Pegasus)
For the Empire! For Sigmar! For GLORY!
1 1650 1500 375 65 470 90 38 100 5216 80
24
1 Karl Franz (Warhorse)
Cavalry / Command / (wh_main_emp_cha_karl_franz_3)
Karl Franz (Warhorse)
For the Empire! For Sigmar! For GLORY!
1 1350 1300 325 65 470 90 38 100 4900 80
25
1 Karl Franz (Barded Warhorse)
Cavalry / Command / (wh_main_emp_cha_karl_franz_4)
Karl Franz (Barded Warhorse)
For the Empire! For Sigmar! For GLORY!
1 1450 1400 350 65 470 90 38 120 4900 80
Hero
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
26
1 Amber Wizard
Missile Infantry / Command / (wh_dlc03_emp_cha_wizard_beasts_0)
Amber Wizard
The Amber Wizard commands the Lore of Beasts, ranging the forces of nature itself against the enemy.
1 250 1000 250 50 300 12 13 20 3420 55
27
1 Amber Wizard (Warhorse)
Cavalry / Command / (wh_dlc03_emp_cha_wizard_beasts_1)
Amber Wizard (Warhorse)
The Amber Wizard commands the Lore of Beasts, ranging the forces of nature itself against the enemy.
1 350 1100 275 50 300 30 13 20 3848 55
28
1 Amber Wizard (Barded Warhorse)
Cavalry / Command / (wh_dlc03_emp_cha_wizard_beasts_2)
Amber Wizard (Barded Warhorse)
The Amber Wizard commands the Lore of Beasts, ranging the forces of nature itself against the enemy.
1 450 1200 300 50 300 30 13 50 3848 55
29
1 Amber Wizard (Imperial Griffon)
War Beast / Command / (wh_dlc03_emp_cha_wizard_beasts_3)
Amber Wizard (Imperial Griffon)
The Amber Wizard commands the Lore of Beasts, ranging the forces of nature itself against the enemy.
1 1150 1600 375 40 450 60 30 50 4176 55
30
1 Amber Wizard (Imperial Pegasus)
Cavalry / Command / (wh_dlc03_emp_cha_wizard_beasts_4)
Amber Wizard (Imperial Pegasus)
The Amber Wizard commands the Lore of Beasts, ranging the forces of nature itself against the enemy.
1 650 1500 325 50 300 12 13 50 4016 55
31
1 Jade Wizard
Missile Infantry / Command / (wh_dlc05_emp_cha_wizard_life_0)
Jade Wizard
Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions.
1 250 1000 250 25 300 15 30 20 3420 55
32
1 Jade Wizard (Warhorse)
Cavalry / Command / (wh_dlc05_emp_cha_wizard_life_1)
Jade Wizard (Warhorse)
Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions.
1 350 1100 275 25 300 30 30 20 3848 55
33
1 Jade Wizard (Barded Warhorse)
Cavalry / Command / (wh_dlc05_emp_cha_wizard_life_2)
Jade Wizard (Barded Warhorse)
Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions.
1 450 1200 300 25 300 30 30 50 3848 55
34
1 Jade Wizard (Imperial Pegasus)
Cavalry / Command / (wh_dlc05_emp_cha_wizard_life_3)
Jade Wizard (Imperial Pegasus)
Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions.
1 650 1500 325 25 300 30 30 50 4016 55
35
1 Grey Wizard
Missile Infantry / Command / (wh_dlc05_emp_cha_wizard_shadows_0)
Grey Wizard
It is best not to speak ill of the Grey, for they are everywhere and nowhere all at once.
1 250 1000 250 25 300 15 30 20 3420 55
36
1 Grey Wizard (Warhorse)
Cavalry / Command / (wh_dlc05_emp_cha_wizard_shadows_1)
Grey Wizard (Warhorse)
It is best not to speak ill of the Grey, for they are everywhere and nowhere all at once.
1 350 1100 275 25 300 30 30 20 3848 55
37
1 Grey Wizard (Barded Warhorse)
Cavalry / Command / (wh_dlc05_emp_cha_wizard_shadows_2)
Grey Wizard (Barded Warhorse)
It is best not to speak ill of the Grey, for they are everywhere and nowhere all at once.
1 450 1200 300 25 300 30 30 50 3848 55
38
1 Grey Wizard (Imperial Pegasus)
Cavalry / Command / (wh_dlc05_emp_cha_wizard_shadows_3)
Grey Wizard (Imperial Pegasus)
It is best not to speak ill of the Grey, for they are everywhere and nowhere all at once.
1 650 1500 325 25 300 30 30 50 4016 55
39
1 Empire Captain
Melee Infantry / Command / (wh_main_emp_cha_captain_0)
Empire Captain
A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example.
1 475 1000 250 50 375 40 40 120 3688 65
40
1 Empire Captain (Warhorse)
Cavalry / Command / (wh_main_emp_cha_captain_1)
Empire Captain (Warhorse)
A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example.
1 575 1100 275 50 375 70 40 120 4176 65
41
1 Empire Captain (Barded Warhorse)
Cavalry / Command / (wh_main_emp_cha_captain_2)
Empire Captain (Barded Warhorse)
A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example.
1 675 1200 300 50 375 70 40 140 4176 65
42
1 Empire Captain (Imperial Pegasus)
Cavalry / Command / (wh_main_emp_cha_captain_3)
Empire Captain (Imperial Pegasus)
A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example.
1 875 1350 337 50 375 85 40 120 4464 65
43
1 Warrior Priest
Melee Infantry / Command / (wh_main_emp_cha_warrior_priest_0)
Warrior Priest
These men wade into battle with conventional weapons, but can also call powerful magical forces to decimate their enemies.
1 400 1000 250 45 360 30 30 85 3688 70
44
1 Warrior Priest (Warhorse)
Cavalry / Command / (wh_main_emp_cha_warrior_priest_1)
Warrior Priest (Warhorse)
These men wade into battle with conventional weapons, but can also call powerful magical forces to decimate their enemies.
1 500 1100 275 45 360 50 30 85 4176 70
45
1 Warrior Priest (Barded Warhorse)
Cavalry / Command / (wh_main_emp_cha_warrior_priest_2)
Warrior Priest (Barded Warhorse)
These men wade into battle with conventional weapons, but can also call powerful magical forces to decimate their enemies.
1 600 1200 300 45 360 50 30 105 4176 70
46
1 Witch Hunter
Missile Infantry / Command / (wh_main_emp_cha_witch_hunter)
Witch Hunter
With pistol in hand and a furious desire to root out heresy, the Witch Hunter is a formidable fighter.
1 600 1000 250 36 330 30 34 30 3688 65
47
1 Bright Wizard
Missile Infantry / Command / (wh_main_emp_cha_wizard_fire_0)
Bright Wizard
The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them.
1 250 1000 250 25 300 15 30 20 3420 55
48
1 Bright Wizard (Warhorse)
Cavalry / Command / (wh_main_emp_cha_wizard_fire_1)
Bright Wizard (Warhorse)
The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them.
1 350 1100 275 25 300 30 30 20 3848 55
49
1 Bright Wizard (Imperial Pegasus)
Cavalry / Command / (wh_main_emp_cha_wizard_fire_2)
Bright Wizard (Imperial Pegasus)
The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them.
1 650 1350 337 25 300 30 30 50 4016 55
50
1 Bright Wizard (Barded Warhorse)
Cavalry / Command / (wh_main_emp_cha_wizard_fire_3)
Bright Wizard (Barded Warhorse)
The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them.
1 450 1200 300 25 300 30 30 50 3848 55
51
1 Celestial Wizard
Missile Infantry / Command / (wh_main_emp_cha_wizard_heavens_0)
Celestial Wizard
Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder.
1 250 1000 250 25 300 15 30 20 3420 55
52
1 Celestial Wizard (Warhorse)
Cavalry / Command / (wh_main_emp_cha_wizard_heavens_1)
Celestial Wizard (Warhorse)
Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder.
1 350 1100 275 25 300 30 30 20 3848 55
53
1 Celestial Wizard (Imperial Pegasus)
Cavalry / Command / (wh_main_emp_cha_wizard_heavens_2)
Celestial Wizard (Imperial Pegasus)
Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder.
1 650 1500 325 25 300 30 30 50 4016 55
54
1 Celestial Wizard (Barded Warhorse)
Cavalry / Command / (wh_main_emp_cha_wizard_heavens_4)
Celestial Wizard (Barded Warhorse)
Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder.
1 450 1200 300 25 300 30 30 50 3848 55
55
1 Light Wizard
Missile Infantry / Command / (wh_main_emp_cha_wizard_light_0)
Light Wizard
Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness.
1 250 1000 250 25 300 15 30 20 3420 55
56
1 Light Wizard (Warhorse)
Cavalry / Command / (wh_main_emp_cha_wizard_light_1)
Light Wizard (Warhorse)
Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness.
1 350 1100 275 25 300 30 30 20 3848 55
57
1 Light Wizard (Imperial Pegasus)
Cavalry / Command / (wh_main_emp_cha_wizard_light_2)
Light Wizard (Imperial Pegasus)
Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness.
1 650 1500 325 25 300 30 30 50 4016 55
58
1 Light Wizard (Barded Warhorse)
Cavalry / Command / (wh_main_emp_cha_wizard_light_4)
Light Wizard (Barded Warhorse)
Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness.
1 450 1300 325 25 300 30 30 50 3848 55
Melee Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
59
120 Spearmen
Melee Infantry / Melee Infantry / (wh_main_emp_inf_spearmen_0)
Spearmen
Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge.
120 300 300 75 20 25 4 34 30 69 60
60
120 Spearmen (Shields)
Melee Infantry / Melee Infantry / (wh_main_emp_inf_spearmen_1)
Spearmen (Shields)
Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge.
120 375 400 100 20 25 4 42 65 69 60
61
120 Swordsmen
Melee Infantry / Melee Infantry / (wh_main_emp_inf_swordsmen)
Swordsmen
The Swordsmen form a resolute battle line. Blades in hand, they thrive in melee, at the heart of battle.
120 400 400 100 32 28 14 32 65 69 60
62
120 Flagellants
Melee Infantry / Melee Infantry / (wh_dlc04_emp_inf_flagellants_0)
Flagellants
Wading into battle, crazed and unable to be broken, facing their doom with furious acceptance.
120 600 600 150 32 33 24 10 0 71 100
63
120 Halberdiers
Melee Infantry / Melee Infantry / (wh_main_emp_inf_halberdiers)
Halberdiers
Halberdiers are stalwart defenders, able to hold the line behind a wall of Halberds, cutting enemies to ribbons.
120 650 650 163 26 28 8 42 30 73 64
64
120 Sigmar's Sons (Swordsmen)
Melee Infantry / Melee Infantry / (wh_dlc04_emp_inf_sigmars_sons_0)
Sigmar's Sons (Swordsmen)
The heart of any battle and the embodiment of Sigmar's will as they heroically engage the foe.
120 700 700 175 38 30 20 44 65 74 100
65
160 The Tattersouls (Flagellants)
Melee Infantry / Melee Infantry / (wh_dlc04_emp_inf_tattersouls_0)
The Tattersouls (Flagellants)
They thrive in melee, with the unbreakable spirit that comes from accepting death.
160 875 875 219 38 33 24 16 0 71 100
66
120 Greatswords
Melee Infantry / Melee Infantry / (wh_main_emp_inf_greatswords)
Greatswords
Wielding double-handed swords and wearing heavy plate, Greatswords are a potent elite unit with an impressive melee strength.
120 950 950 237 32 32 18 30 95 76 72
Missile Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
67
90 Crossbowmen
Missile Infantry / Missile Infantry / (wh_main_emp_inf_crossbowmen)
Crossbowmen
The thudding crossbow bolts pack a punch that can bring down most foes.
90 500 500 125 20 160 6.1 22 14 24 4 17 20 69 50
68
120 Free Company Militia
Missile Infantry / Missile Infantry / (wh_dlc04_emp_inf_free_company_militia_0)
Free Company Militia
These men did not ask for war, yet it has come all the same. With sword in hand, they fight because they must.
120 450 500 110 14 90 7.2 18 28 28 14 25 25 61 55
69
90 Handgunners
Missile Infantry / Missile Infantry / (wh_main_emp_inf_handgunners)
Handgunners
Volleys of withering fire reduce any would-be army to a riddled, desperate band.
90 600 600 150 22 145 5.1 22 16 24 4 17 20 69 50
70
120 Stirland's Revenge (Free Company Militia)
Missile Infantry / Missile Infantry / (wh_dlc04_emp_inf_stirlands_revenge_0)
Stirland's Revenge (Free Company Militia)
Some are drawn to war by the need for vengeance, fighting fiercely to sate their bloodlust.
120 800 800 200 16 90 9.5 18 34 28 14 35 25 61 65
71
90 The Silver Bullets (Handgunners)
Missile Infantry / Missile Infantry / (wh_dlc04_emp_inf_silver_bullets_0)
The Silver Bullets (Handgunners)
With a thunderous roll, a volley of devastating, armour-piercing fire is loosed.
90 850 850 180 22 150 6.6 22 20 24 4 25 20 69 60
Melee Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
72
60 Knights of the Blazing Sun
Cavalry / Melee Cavalry / (wh_dlc04_emp_cav_knights_blazing_sun_0)
Knights of the Blazing Sun
Well-armoured and resplendent, the Knights deliver a fierce and destructive charge.
60 1200 1200 300 40 42 78 24 130 112 70
Missile Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
73
60 Pistoliers
Cavalry / Missile Cavalry / (wh_main_emp_cav_pistoliers_1)
Pistoliers
The Pistoliers are standard ranged cavalry, their pistols packing an effective punch whilst maintaining mobility.
60 500 500 125 15 80 7.4 24 18 24 12 14 30 76 50
74
60 Outriders
Cavalry / Missile Cavalry / (wh_main_emp_cav_outriders_0)
Outriders
Fast and dependable, an Outrider can be in one place to fire, then be in another to fire again moments later.
60 700 700 175 18 130 11.1 20 18 24 12 14 30 89 50
75
48 Outriders (Grenade Launcher)
Cavalry / Missile Cavalry / (wh_main_emp_cav_outriders_1)
Outriders (Grenade Launcher)
Fast and dependable, an Outrider can be in one place to fire, then be in another to fire again moments later.
48 800 800 200 12 100 6.7 18 18 24 12 14 30 91 50
Shock Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
76
60 Empire Knights
Cavalry / Shock Cavalry / (wh_main_emp_cav_empire_knights)
Empire Knights
The noble-born warriors of the Empire fight in Knightly Orders, heroic brotherhoods who ride into battle atop mighty barded warhorses.
60 850 900 225 26 30 48 28 140 104 70
77
60 Reiksguard
Cavalry / Shock Cavalry / (wh_main_emp_cav_reiksguard)
Reiksguard
Equipped with the best armour and weapons, Reiksguard deliver a powerful charge, then remain amongst the throng to continue fighting.
60 1150 1150 287 34 40 62 28 150 112 72
78
60 Zintler's Reiksguard (Reiksguard)
Cavalry / Shock Cavalry / (wh_dlc04_emp_cav_zintlers_reiksguard_0)
Zintler's Reiksguard (Reiksguard)
Above their peers, Zintler's men charge down enemy lines with a destructive fury that makes the earth shake.
60 1350 1350 337 41 40 62 39 150 112 82
79
32 Demigryph Knights
Cavalry / Shock Cavalry / (wh_main_emp_cav_demigryph_knights_0)
Demigryph Knights
More stalwart and powerful than even the riders atop them, demigryphs deliver a monstrous charge into enemy battle lines.
32 1450 1500 375 38 58 60 34 155 202 70
80
32 Demigryph Knights (Halberds)
Cavalry / Shock Cavalry / (wh_main_emp_cav_demigryph_knights_1)
Demigryph Knights (Halberds)
More stalwart and powerful than even the riders atop them, demigryphs deliver a monstrous charge into enemy battle lines.
32 1500 1500 375 32 52 50 30 125 202 70
81
32 The Royal Altdorf Gryphites (Demigryph Knights)
Cavalry / Shock Cavalry / (wh_dlc04_emp_cav_royal_altdorf_gryphites_0)
The Royal Altdorf Gryphites (Demigryph Knights)
Majesty and power personified, their devastating charge exemplifying their regal brilliance.
32 1800 1800 450 38 52 50 41 125 202 80
Chariot
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
82
2 Luminark of Hysh
War Machine / Chariot / (wh_main_emp_veh_luminark_of_hysh_0)
Luminark of Hysh
A weapon from the College of Light, vaporising their enemies by channelling the Wind of Hysh.
2 1700 1700 425 12 26 18 8 40 4196 60
83
2 Templehof Luminark (Luminark of Hysh)
War Machine / Chariot / (wh_dlc04_emp_veh_templehof_luminark_0)
Templehof Luminark (Luminark of Hysh)
The Wind is stored and harnessed, resulting in the bursting forth of a lethal energy.
2 1900 1900 475 16 26 18 13 40 4196 70
84
1 Steam Tank
War Machine / Chariot / (wh_main_emp_veh_steam_tank)
Steam Tank
From great range, a Steam Tank launches powerful shots of armour-piercing cannon fire with tremendous stopping power.
1 2200 2200 550 30 180 80 10 160 9060 100
Field Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
85
44 Mortar
Siege Engine / Field Artillery / (wh_main_emp_art_mortar)
Mortar
What a Mortar may lack in sheer stopping power compared to cannons, it makes up with pure vicious, explosive destruction.
44 700 700 175 130 380 3.5 10 24 5 6 20 56 50
86
44 Great Cannon
Siege Engine / Field Artillery / (wh_main_emp_art_great_cannon)
Great Cannon
The Empire's standard, effective cannonry sends armour-piercing iron balls ploughing through enemy ranks with devastating aplomb.
44 800 800 200 440 450 3 10 24 5 6 20 56 50
87
44 Hammer of the Witches (Great Cannon)
Siege Engine / Field Artillery / (wh_dlc04_emp_art_hammer_of_the_witches_0)
Hammer of the Witches (Great Cannon)
The Hammer of the Witches, fired with righteous purpose, smites evil with thunderous, armour-shattering blasts.
44 1100 1100 275 580 450 3.9 13 24 5 10 20 56 60
88
44 Helblaster Volley Gun
Siege Engine / Field Artillery / (wh_main_emp_art_helblaster_volley_gun)
Helblaster Volley Gun
Helblaster Guns eviscerate opposition from a distance with a ceaseless shower of black powder fire.
44 1200 1200 300 60 290 6.7 10 24 5 6 20 56 50
89
44 Helstorm Rocket Battery
Siege Engine / Field Artillery / (wh_main_emp_art_helstorm_rocket_battery)
Helstorm Rocket Battery
An erratic flurry of explosive airborne destruction - Helstorm rockets are extremely powerful, if extremely unreliable, weapons from the Empire's arsenal.
44 1200 1200 300 100 480 3.9 10 24 5 6 20 56 50
90
44 The Sunmaker (Helstorm Rocket Battery)
Siege Engine / Field Artillery / (wh_dlc04_emp_art_sunmaker_0)
The Sunmaker (Helstorm Rocket Battery)
Its destructive power cannot be overstated, the world illuminated by a turbulent battery of missile fire.
44 1800 1800 450 100 480 3.4 13 24 5 10 20 56 60
Disqus
Facebook