Left Panel
menu
  • Britannia
  • Warhammer II
  • Warhammer
  • Attila
  • Rome II
  • Shogun 2
  • Napoleon
  • Empire
  • Medieval II
HomeHome / Total War: WARHAMMER II / The Bloody Handz (Mortal Empires) / Units
Command
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
1 Goblin Big Boss
Melee Infantry / Command / (wh_main_grn_cha_goblin_big_boss_0)
Goblin Big Boss
Though powerful enough in battle, a Goblin Boss can also employ all manner of trickery to ensure victory.
1 300 500 125 40 360 30 48 90 3520 55
2
1 Goblin Big Boss (Giant Wolf)
Cavalry / Command / (wh_main_grn_cha_goblin_big_boss_1)
Goblin Big Boss (Giant Wolf)
Though powerful enough in battle, a Goblin Boss can also employ all manner of trickery to ensure victory.
1 400 600 150 40 360 50 48 70 3976 55
3
1 Goblin Big Boss (Giant Spider)
Cavalry / Command / (wh_main_grn_cha_goblin_big_boss_2)
Goblin Big Boss (Giant Spider)
Though powerful enough in battle, a Goblin Boss can also employ all manner of trickery to ensure victory.
1 500 700 175 40 360 60 48 80 4136 55
4
1 Goblin Great Shaman
Melee Infantry / Command / (wh_main_grn_cha_goblin_great_shaman_0)
Goblin Great Shaman
A Great Shaman summons the power of Gork and Mork, ravaging any in his way.
1 350 1000 250 24 280 20 26 25 3688 55
5
1 Goblin Great Shaman (Giant Wolf)
Cavalry / Command / (wh_main_grn_cha_goblin_great_shaman_1)
Goblin Great Shaman (Giant Wolf)
A Great Shaman summons the power of Gork and Mork, ravaging any in his way.
1 550 1100 275 24 280 50 26 25 4076 55
6
1 Night Goblin Shaman
Melee Infantry / Command / (wh_main_grn_cha_night_goblin_shaman)
Night Goblin Shaman
Maddened by dank mould and mushrooms, a Goblin Shaman hurls debilitating spells into the enemy's ranks with chaotic abandon.
1 150 1000 250 24 280 20 26 15 3420 50
7
1 Orc Shaman
Melee Infantry / Command / (wh_main_grn_cha_orc_shaman_0)
Orc Shaman
Shamans practise the art of annoyance - peppering their enemies with frustrating, painful and distracting spells.
1 300 1000 250 38 310 40 20 30 3908 55
8
1 Orc Shaman (War Boar)
Cavalry / Command / (wh_main_grn_cha_orc_shaman_1)
Orc Shaman (War Boar)
Shamans practise the art of annoyance - peppering their enemies with frustrating, painful and distracting spells.
1 600 1100 275 38 260 70 20 55 4464 55
Melee Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
9
120 Orc Boyz
Melee Infantry / Melee Infantry / (wh_main_grn_inf_orc_boyz)
Orc Boyz
Orc Boyz lack the strength of Big 'Uns, but their tenacity and endurance in battle is well respected.
120 450 450 112 28 34 20 25 65 81 60
10
160 Nasty Skulkers
Melee Infantry / Melee Infantry / (wh_dlc06_grn_inf_nasty_skulkers_0)
Nasty Skulkers
Even the most heinous green-skinned scumbags look upon these Goblins' swift skulduggery with reverent horror.
160 500 500 125 26 24 20 16 15 52 40
11
40 Squig Herd
Melee Infantry / Melee Infantry / (wh_dlc06_grn_inf_squig_herd_0)
Squig Herd
One incensed Squig is enough trouble. For whosoever attracts their ire, an entire herd conjures a nightmare!
40 500 500 125 26 33 40 18 50 118 36
12
100 Savage Orc Big 'Uns
Melee Infantry / Melee Infantry / (wh_main_grn_inf_savage_orc_big_uns)
Savage Orc Big 'Uns
Savage Orcs alone are a terrifying prospect to face. Add Big 'Uns to the mix and things get really nasty very quickly.
100 900 900 225 40 42 34 22 0 108 68
13
120 Savage Orcs
Melee Infantry / Melee Infantry / (wh_main_grn_inf_savage_orcs)
Savage Orcs
Savage Orcs lay into their enemies with clubs, axes or whatever is needed to cause as much damage as possible.
120 550 550 138 28 35 26 16 0 81 58
14
8 Arachnarok Spider
War Beast / Melee Infantry / (wh_main_grn_mon_arachnarok_spider_0)
Arachnarok Spider
With a team of Goblins upon its back, the Arachnarok's sheer enormity strikes fear into the hearts of all who face it.
8 1900 1900 475 54 380 40 30 150 9068 55
15
1 Giant
Melee Infantry / Melee Infantry / (wh_main_grn_mon_giant)
Giant
A lumbering Giant is the terror of the battlefield, smashing entire ranks of men aside and feasting on the less fortunate ones.
1 1600 1600 400 65 550 40 30 30 12620 100
16
16 Trolls
Melee Infantry / Melee Infantry / (wh_main_grn_mon_trolls)
Trolls
Up close, a Troll will batter foes into submission or vomit disgusting and potently corrosive bile across the field.
16 800 800 200 34 100 24 32 40 494 40
17
80 Black Orcs
Melee Infantry / Melee Infantry / (wh_main_grn_inf_black_orcs)
Black Orcs
Black Orcs are more disciplined, armoured and deadly than other Orcs, ripping through enemies with their heavy weapons for fun.
80 1150 1200 300 36 50 30 26 110 136 72
18
160 Goblins
Melee Infantry / Melee Infantry / (wh_main_grn_inf_goblin_spearmen)
Goblins
The spear is a solid weapon; piercing and defensive. Goblins, however…
160 300 300 75 20 25 8 26 80 56 50
19
160 Night Goblins (Fanatics)
Melee Infantry / Melee Infantry / (wh_main_grn_inf_night_goblin_fanatics)
Night Goblins (Fanatics)
Night Goblins Fanatics are highly efficient killers – the ball and chain they wield sees to that!
160 450 450 113 26 27 12 24 70 56 44
20
160 Night Goblins
Melee Infantry / Melee Infantry / (wh_main_grn_inf_night_goblins)
Night Goblins
Night Goblins raid with efficiency; they swarm and ambush, cutting their foes apart.
160 400 400 100 26 27 12 24 70 56 44
21
100 Orc Big 'Uns
Melee Infantry / Melee Infantry / (wh_main_grn_inf_orc_big_uns)
Orc Big 'Uns
The hardest-hitting mobs in a tribe, Big 'Uns are well placed in melee, where they happily smash their enemies apart.
100 800 800 200 38 42 27 28 50 108 68
22
160 Da Eight Peak Loonies (Night Goblin - Fanatics)
Melee Infantry / Melee Infantry / (wh_dlc06_grn_inf_da_eight_peaks_loonies_0)
Da Eight Peak Loonies (Night Goblin - Fanatics)
Anticipating the will of Skarsnik, this crack squad of Goblin nutters undertakes whatever devious chicanery is required to achieve victory.
160 600 600 150 32 27 12 34 70 56 100
23
160 Da Warlord's Boyz (Night Goblins)
Melee Infantry / Melee Infantry / (wh_dlc06_grn_inf_da_warlords_boyz_0)
Da Warlord's Boyz (Night Goblins)
A bunch of sneaky, venal, stabby gits - a suitably befitting bodyguard for the treacherous Warlord of the Eight Peaks.
160 550 550 138 32 27 12 34 70 56 54
24
60 Krimson Killerz (Black Orcs)
Melee Infantry / Melee Infantry / (wh_dlc06_grn_inf_krimson_killerz_0)
Krimson Killerz (Black Orcs)
Armed to da teef and always ready for a scrap, this elite Black Orc regiment wear distinctive red armour.
60 1400 1400 350 43 52 30 36 115 136 82
25
8 The Arachnarok Queen (Arachnarok Spider)
War Beast / Melee Infantry / (wh_dlc06_grn_mon_venom_queen_0)
The Arachnarok Queen (Arachnarok Spider)
Poisonous, corrosive venom dripping from her fearsome jaws, she first ensnares her victims in a web of dense, sticky silk.
8 2400 2400 600 63 380 40 41 150 9068 65
Missile Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
26
90 Savage Orc Arrer Boyz
Missile Infantry / Missile Infantry / (wh_main_grn_inf_savage_orc_arrer_boyz)
Savage Orc Arrer Boyz
Savage Orc Arrer Boyz aren't always precise but remain deadly. Precisely deadly, you might say.
90 550 550 138 20 140 6.1 22 24 35 12 8 0 77 52
27
120 Goblin Archers
Missile Infantry / Missile Infantry / (wh_main_grn_inf_goblin_archers)
Goblin Archers
Goblin Archers can pepper the enemy from afar, with varying success.
120 375 375 94 11 115 8.3 24 10 24 5 15 25 51 40
28
120 Night Goblin Archers
Missile Infantry / Missile Infantry / (wh_main_grn_inf_night_goblin_archers)
Night Goblin Archers
Raining arrows from a distance is the preferred Greenskin tactic.
120 500 500 125 11 115 8.3 24 15 27 7 20 15 54 40
29
120 Night Goblin Archers (Fanatics)
Missile Infantry / Missile Infantry / (wh_main_grn_inf_night_goblin_fanatics_1)
Night Goblin Archers (Fanatics)
Between bow shots, the Night Goblin Archers send their Fanatic hostages forth to cause mayhem.
120 550 550 138 11 115 8.3 24 15 27 7 20 15 54 40
30
90 Orc Arrer Boyz
Missile Infantry / Missile Infantry / (wh_main_grn_inf_orc_arrer_boyz)
Orc Arrer Boyz
From afar, Arrer Boyz rain down arrows upon their enemies. Accuracy be damned, quantity is all.
90 500 500 125 20 140 6.1 22 23 34 10 14 30 77 55
31
120 Da Rusty Arrers (Night Goblin Archers)
Missile Infantry / Missile Infantry / (wh_dlc06_grn_inf_da_rusty_arrers_0)
Da Rusty Arrers (Night Goblin Archers)
A piercing arrow is debilitating enough, yet all manner of filth and corrosion is loosed from their crude bows.
120 600 600 150 11 115 10.7 24 19 27 7 29 15 54 45
Melee Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
32
60 Night Goblin Squig Hoppers
Cavalry / Melee Cavalry / (wh_dlc06_grn_cav_squig_hoppers_0)
Night Goblin Squig Hoppers
It takes a certain kind of insanity to ride a rage-frothed Squig and bounce into the fray.
60 650 650 162 23 27 26 18 25 95 50
33
60 Forest Goblin Spider Riders
Cavalry / Melee Cavalry / (wh_main_grn_cav_forest_goblin_spider_riders_0)
Forest Goblin Spider Riders
Atop their venomous mounts, Goblin Riders can run down enemies with surprising precision.
60 400 400 100 22 27 24 30 75 95 50
34
80 Goblin Wolf Riders
Cavalry / Melee Cavalry / (wh_main_grn_cav_goblin_wolf_riders_0)
Goblin Wolf Riders
A pack of Wolf Riders can appear from nowhere, strike with precision, and be away before the enemy knows what has happened.
80 300 300 75 22 24 18 20 55 57 44
35
60 Durkit's Squigs (Night Goblin Squig Hoppers)
Cavalry / Melee Cavalry / (wh_dlc06_grn_cav_durkits_squigs_0)
Durkit's Squigs (Night Goblin Squig Hoppers)
Riding a Squig is a dangerous, foolish business. Goblins, however, are better riders than most, so live slightly longer.
60 750 750 187 28 27 26 26 25 95 60
36
80 Moon-howlers (Goblin Wolf Riders)
Cavalry / Melee Cavalry / (wh_dlc06_grn_cav_moon_howlers_0)
Moon-howlers (Goblin Wolf Riders)
With a pining cry to the great, weird moon, Morrslieb, these wolves carry their Goblin riders to war.
80 450 450 112 27 24 18 29 55 57 54
Missile Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
37
60 Forest Goblin Spider Rider Archers
Cavalry / Missile Cavalry / (wh_main_grn_cav_forest_goblin_spider_riders_1)
Forest Goblin Spider Rider Archers
Atop their venomous mounts, Goblin Riders can run down enemies with surprising precision.
60 450 450 112 11 100 8.3 20 15 26 14 22 45 89 44
38
80 Goblin Wolf Rider Archers
Cavalry / Missile Cavalry / (wh_main_grn_cav_goblin_wolf_riders_1)
Goblin Wolf Rider Archers
A pack of Wolf Riders can appear from nowhere, strike with precision, and be away before the enemy knows what has happened.
80 350 350 87 11 100 8.3 18 15 24 10 14 25 57 38
39
60 Deff Creepers (Forest Goblin Spider Rider Archers)
Cavalry / Missile Cavalry / (wh_dlc06_grn_cav_deff_creepers_0)
Deff Creepers (Forest Goblin Spider Rider Archers)
These arachnid aberrations make for powerful, terrifying mounts, bringing eight-legged death to their cowering foes.
60 650 650 162 11 100 10.7 20 19 26 14 31 45 89 54
40
80 Mogrubb's Mangy Marauders (Goblin Wolf Archers)
Cavalry / Missile Cavalry / (wh_dlc06_grn_cav_mogrubbs_marauders_0)
Mogrubb's Mangy Marauders (Goblin Wolf Archers)
Dishevelled and mange-ridden, these wolves (and their riders) are savage beasts all the same.
80 600 600 150 11 100 10.7 18 19 24 10 21 25 57 48
Shock Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
41
60 Orc Boar Boy Big 'Uns
Cavalry / Shock Cavalry / (wh_main_grn_cav_orc_boar_boy_big_uns)
Orc Boar Boy Big 'Uns
Bigger than normal Orcs, and stronger too, the Orc Boar Big 'Uns ride their beasts into enemy lines, devastating all who face them.
60 950 950 237 22 32 50 20 60 128 68
42
60 Orc Boar Boyz
Cavalry / Shock Cavalry / (wh_main_grn_cav_orc_boar_boyz)
Orc Boar Boyz
Prideful - and all the more deadly for it - the Boar Boyz deal grizzly death from atop their mounts.
60 650 650 162 22 30 46 22 80 110 60
43
60 Savage Orc Boar Boy Big 'Uns
Cavalry / Shock Cavalry / (wh_main_grn_cav_savage_orc_boar_boy_big_uns)
Savage Orc Boar Boy Big 'Uns
A boar-mounted Savage Orc Big ‘Un has a powerful charge and a really unpleasant line in melee skills.
60 1100 1100 275 28 36 60 14 25 128 68
44
60 Savage Orc Boar Boyz
Cavalry / Shock Cavalry / (wh_main_grn_cav_savage_orc_boar_boyz)
Savage Orc Boar Boyz
A Savage Orc, atop his boar, delivers a powerful charge then remains a mighty, fearful presence at the heart of the battle.
60 750 750 187 26 30 54 14 25 110 58
45
60 Broken Tusks Mob (Orc Boar Boy Big 'Uns)
Cavalry / Shock Cavalry / (wh_dlc06_grn_cav_broken_tusks_mob_0)
Broken Tusks Mob (Orc Boar Boy Big 'Uns)
The biggest, nastiest, most bad-tempered of Big 'Uns, this elite mob will stomp ya and jump about on da bitz afterwards.
60 1300 1300 325 27 32 50 29 90 128 78
Chariot
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
46
24 Goblin Wolf Chariot
War Machine / Chariot / (wh_main_grn_cav_goblin_wolf_chariot)
Goblin Wolf Chariot
Chariots deliver devastating charges to the front lines; the wolf steeds that draw them are ferocious in battle.
24 500 600 150 16 24 38 20 45 764 45
47
8 Orc Boar Chariot
War Machine / Chariot / (wh_main_grn_cav_orc_boar_chariot)
Orc Boar Chariot
When these Chariots ride to war, there is little that can stand in the way of their terrific charge.
8 1000 1000 250 24 40 80 26 90 1402 60
48
24 Teef Robbers (Goblin Wolf Chariot)
War Machine / Chariot / (wh_dlc06_grn_cav_teef_robbers_0)
Teef Robbers (Goblin Wolf Chariot)
After riding their enemies down, what grim prize these Goblins claim is their own dark, devilish business.
24 650 750 187 20 24 38 29 45 764 55
Field Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
49
44 Doom Diver Catapult
Siege Engine / Field Artillery / (wh_main_grn_art_doom_diver_catapult)
Doom Diver Catapult
Fired from a catapult with crude wings strapped to his arms, the cackling Goblin pilot guides himself to a messy, pointy-hatted impact.
44 900 900 225 240 400 3.7 10 24 5 6 15 53 40
50
44 Goblin Rock Lobber
Siege Engine / Field Artillery / (wh_main_grn_art_goblin_rock_lobber)
Goblin Rock Lobber
Greenskins love chucking fings at the enemy; the rock lobber allows them to throw bigger fings further.
44 600 600 150 170 400 3.7 10 24 5 6 15 53 40
51
44 Hammer of Gork (Goblin Rock Lobber)
Siege Engine / Field Artillery / (wh_dlc06_grn_art_hammer_of_gork_0)
Hammer of Gork (Goblin Rock Lobber)
These crude machines hurl rocks with such fury, their targets feel as if Gork himself was assaulting them.
44 800 800 200 170 400 4.8 13 24 5 10 15 53 50
Melee Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
52
100 Bigchukka - Orc Boyz
Medium Ship / Melee Ship / (wh_main_grn_shp_bigchukka)
Bigchukka - Orc Boyz
placeholder

Orc Boyz lack the strength of Big 'Uns, but their tenacity and endurance in battle is well respected.

100 400 400 100 28 34 20 25 65 81 60
53
60 Drillakilla - Goblins
Light Ship / Melee Ship / (wh_main_grn_shp_drillakilla)
Drillakilla - Goblins
placeholder

The spear is a solid weapon; piercing and defensive. Goblins, however…

60 200 200 50 20 25 8 26 80 56 50
54
1 Hulk - Orc Warboss
Heavy Ship / Melee Ship / (wh_main_grn_shp_hulk_general)
Hulk - Orc Warboss
placeholder

Pure muscle and rage, Warbosses devastate enemies with their brutal melee attacks.

1 800 800 200 58 450 60 46 105 4420 70
55
140 Hulk - Black Orcs
Heavy Ship / Melee Ship / (wh_main_grn_shp_hulk)
Hulk - Black Orcs
placeholder

Black Orcs are more disciplined, armoured and deadly than other Orcs, ripping through enemies with their heavy weapons for fun.

140 800 800 200 36 50 30 26 110 136 72
Disqus
Facebook