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No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
1 Saurus Scar-Veteran
Melee Infantry / Command / (wh2_main_lzd_cha_saurus_scar_veteran_0)
Saurus Scar-Veteran
Armed with spears and carrying bronze shields, these veteran warriors are the best warriors the Al Saurim have to offer.
1 700 1000 200 38 380 32 47 120 4168 75
2
1 Saurus Scar-Veteran (Cold One)
Cavalry / Command / (wh2_main_lzd_cha_saurus_scar_veteran_1)
Saurus Scar-Veteran (Cold One)
Armed with spears and carrying bronze shields, these veteran warriors are the best warriors the Al Saurim have to offer.
1 1000 1000 275 43 400 52 42 130 4636 75
3
1 Saurus Scar-Veteran (Carnosaur)
War Beast / Command / (wh2_main_lzd_cha_saurus_scar_veteran_2)
Saurus Scar-Veteran (Carnosaur)
Armed with spears and carrying bronze shields, these veteran warriors are the best warriors the Al Saurim have to offer.
1 1900 1900 475 41 465 50 40 95 7552 75
4
1 Skink Chief
Missile Infantry / Command / (wh2_main_lzd_cha_skink_chief_0)
Skink Chief
Where he hunts, the air is alive with poison darts, fired seemingly from nowhere at all.
1 350 350 87 33 310 16 36 30 3572 60
5
1 Skink Priest (Beasts)
Melee Infantry / Command / (wh2_main_lzd_cha_skink_priest_beasts_0)
Skink Priest (Beasts)
Enacting the will of their Slann overlords, magical fury is unleashed upon the Old Ones' foes.
1 250 600 150 22 280 10 26 30 3256 55
6
1 Skink Priest (Heavens)
Melee Infantry / Command / (wh2_main_lzd_cha_skink_priest_heavens_0)
Skink Priest (Heavens)
Enacting the will of their Slann overlords, magical fury is unleashed upon the Old Ones' foes.
1 250 600 150 22 280 10 26 30 3256 55
7
1 Slann Mage-Priest (High)
War Machine / Command / (wh2_main_lzd_cha_slann_mage_priest_high_0)
Slann Mage-Priest (High)
These Slann mystics bring ruin to the foe's armies and devastation to its cities.
1 650 1000 250 24 320 14 32 45 7544 85
Melee Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
8
160 Skink Cohort
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_skink_cohort_0)
Skink Cohort
The diligent workforce of the Lizardmen Empire, good for throwing into melee as fodder.
160 300 300 75 20 25 10 24 65 50 55
9
120 Red Crested Skinks
Melee Infantry / Melee Infantry / (wh2_dlc12_lzd_inf_skink_red_crested_0)
Red Crested Skinks
These Skinks are differentiated by their impressive red crests, but are also stronger and cleverer than their lesser cousins.
120 600 575 137 26 25 21 19 30 67 62
10
5 Ancient Stegadon (Engine of the Gods)
War Beast / Melee Infantry / (wh2_dlc12_lzd_mon_ancient_stegadon_1_nakai)
Ancient Stegadon (Engine of the Gods)
This great beast has both the temperament and strength to bear the Engines of the Gods to battle and beyond.
5 2050 2050 487 26 480 70 32 130 9862 75
11
100 Temple Guards
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_temple_guards_nakai)
Temple Guards
The Lizardmen elite, charged to defend their sacred grounds, skewering interlopers at the end of their halberds.
100 1200 1200 300 31 42 14 38 120 107 90
12
5 Ancient Stegadon (Engine of the Gods)
War Beast / Melee Infantry / (wh2_dlc12_lzd_mon_ancient_stegadon_1)
Ancient Stegadon (Engine of the Gods)
This great beast has both the temperament and strength to bear the Engines of the Gods to battle and beyond.
5 2050 2050 487 26 480 70 32 130 9862 75
13
100 Temple Guards
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_temple_guards)
Temple Guards
The Lizardmen elite, charged to defend their sacred grounds, skewering interlopers at the end of their halberds.
100 1200 1200 300 31 42 14 38 120 107 90
14
4 Bastiladon (Ark of Sotek)
War Beast / Melee Infantry / (wh2_dlc12_lzd_mon_bastiladon_3_nakai)
Bastiladon (Ark of Sotek)
This 'Living Bastion' has few predators save the terrain it must traverse, making it the ideal conveyor for the Ark of Sotek itself.
4 1000 1000 250 22 250 34 28 140 7706 65
15
5 Ancient Stegadon
War Beast / Melee Infantry / (wh2_main_lzd_mon_ancient_stegadon)
Ancient Stegadon
This ancient, revered beast is a fearsome sight on the battlefield - their giant blowpipes causing much destruction.
5 1950 1950 487 26 480 70 32 130 9862 75
16
4 Bastiladon (Ark of Sotek)
War Beast / Melee Infantry / (wh2_dlc12_lzd_mon_bastiladon_3)
Bastiladon (Ark of Sotek)
This 'Living Bastion' has few predators save the terrain it must traverse, making it the ideal conveyor for the Ark of Sotek itself.
4 1000 1000 250 22 250 34 28 140 7706 65
17
1 Feral Bastiladon
Melee Infantry / Melee Infantry / (wh2_main_lzd_mon_bastiladon_0)
Feral Bastiladon
Mighty, hulking reptiles, these 'Living Bastions' are wild and untamed. Better watch out!
1 650 650 162 22 250 34 28 140 7698 60
18
4 Bastiladon (Revivification Crystal)
War Beast / Melee Infantry / (wh2_main_lzd_mon_bastiladon_1)
Bastiladon (Revivification Crystal)
Carried atop the mightiest of beasts, the Revivification Crystal regenerates and heals combat-damaged units.
4 1000 1000 250 22 250 34 28 140 7706 65
19
1 Feral Dread Saurian
Melee Infantry / Melee Infantry / (wh2_dlc13_lzd_mon_dread_saurian_0)
Feral Dread Saurian
A reverberation of the past maybe, but one which brings resounding terror and screaming death, right now, to those unlucky enough to face them.
1 2300 2300 575 52 750 30 26 100 13992 60
20
12 Dread Saurian
War Beast / Melee Infantry / (wh2_dlc13_lzd_mon_dread_saurian_1)
Dread Saurian
This colossal predator is made all the more lethal by the team of blowpipe-wielding Skinks it carries atop its massive body.
12 3200 3200 800 52 750 30 26 100 14000 70
21
1 Feral Carnosaur
Melee Infantry / Melee Infantry / (wh2_main_lzd_mon_carnosaur_0)
Feral Carnosaur
First come the vibrations; next the distant sound of destruction; finally, carnage is unleashed. Good luck.
1 1600 1600 400 41 465 50 40 95 7544 60
22
16 Kroxigors
Melee Infantry / Melee Infantry / (wh2_main_lzd_mon_kroxigors_nakai)
Kroxigors
The perfect shock troop smashes into enemy lines, devastating their confidence by inflicting many casualties.
16 1000 1000 260 26 95 22 26 100 510 70
23
16 Sacred Kroxigor
Melee Infantry / Melee Infantry / (wh2_dlc13_lzd_mon_sacred_kroxigors_0_nakai)
Sacred Kroxigor
These enormous, revered lizards are almost silent despite their size - causing great surprise among the foe, briefly, before they are ripped to shreds.
16 1250 1250 325 36 120 24 26 100 532 75
24
16 Kroxigors
Melee Infantry / Melee Infantry / (wh2_main_lzd_mon_kroxigors)
Kroxigors
The perfect shock troop smashes into enemy lines, devastating their confidence by inflicting many casualties.
16 1000 1000 260 26 95 22 26 100 510 70
25
16 Sacred Kroxigor
Melee Infantry / Melee Infantry / (wh2_dlc13_lzd_mon_sacred_kroxigors_0)
Sacred Kroxigor
These enormous, revered lizards are almost silent despite their size - causing great surprise among the foe, briefly, before they are ripped to shreds.
16 1250 1250 325 36 120 24 26 100 532 75
26
100 Saurus Spears
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_saurus_spearmen_0)
Saurus Spears
The charge will fall upon them and be repelled by resolute hands bearing resolute polearms.
100 750 750 187 24 42 10 32 60 102 75
27
1 Feral Stegadon
Melee Infantry / Melee Infantry / (wh2_main_lzd_mon_stegadon_0)
Feral Stegadon
These mighty savages are armed and armoured by design; woe betide any being who encroaches on their territory!
1 1100 1100 275 30 420 76 32 110 9040 60
28
100 Saurus Spears (Shields)
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_saurus_spearmen_1)
Saurus Spears (Shields)
Watch as the foe throws itself upon these warriors' spears. Those who survive must then face shield and claw.
100 800 800 200 24 42 10 38 95 102 75
29
100 Saurus Warriors
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_saurus_warriors_0)
Saurus Warriors
The standard, hardy warriors of the Lizardmen battleline. Their clubs are inelegant, but effective.
100 750 750 187 29 52 16 28 60 102 75
30
32 Feral Cold Ones
Melee Infantry / Melee Infantry / (wh2_main_lzd_cav_cold_ones_feral_0)
Feral Cold Ones
Untamed Cold Ones are far too unpredictable to be ridden into battle; simply point them at the foe and stay out of their way!
32 450 450 112 25 46 28 22 90 118 55
31
100 Saurus Warriors (Shields)
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_saurus_warriors_1)
Saurus Warriors (Shields)
Holding the line against the enemy charge, braced with shields and fierce with primordial determination.
100 800 800 200 29 52 16 34 95 102 75
Missile Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
32
160 Skink Cohort (Javelins)
Missile Infantry / Missile Infantry / (wh2_main_lzd_inf_skink_cohort_1)
Skink Cohort (Javelins)
These Skinks are trained to hurl javelins true enough to blunt a charging foe.
160 400 400 100 16 80 6.7 3 20 25 10 24 65 50 55
33
1 Ancient Salamander
Missile Infantry / Missile Infantry / (wh2_dlc12_lzd_mon_ancient_salamander_0)
Ancient Salamander
Moving just as swiftly on land as in the water, these giant, predatory reptiles spit corrosive venom before closing in for the kill.
1 1250 1250 313 335 160 5.6 18 34 365 40 32 95 4168 60
34
120 Skink Skirmishers
Missile Infantry / Missile Infantry / (wh2_main_lzd_inf_skink_skirmishers_0)
Skink Skirmishers
More reliable than others of their class, a blowpipe-primed unit can fell scores of unsuspecting enemies.
120 400 400 100 8 70 11.1 26 16 25 8 14 30 50 50
35
32 Salamander Hunting Pack
Missile Infantry / Missile Infantry / (wh2_dlc12_lzd_mon_salamander_pack_0)
Salamander Hunting Pack
Almost too much lizard for their Skink handlers to handle, there's almost no holding these natural predators back!
32 950 950 238 97 125 5.6 15 25 46 28 22 80 130 55
36
4 Bastiladon (Solar Engine)
War Beast / Missile Infantry / (wh2_main_lzd_mon_bastiladon_2)
Bastiladon (Solar Engine)
The Solar Engine can disintegrate enemies with a beam of pure sunlight.
4 1100 1100 275 360 240 4.2 18 22 250 34 28 140 7706 65
37
32 Razordon Hunting Pack
Missile Infantry / Missile Infantry / (wh2_dlc13_lzd_mon_razordon_pack_0)
Razordon Hunting Pack
Just one Razordon is a deadly proposition; if there's a pack of them you should probably run away... now!
32 900 900 225 32 90 6.1 45 20 46 20 29 90 130 55
38
90 Chameleon Skinks
Missile Infantry / Missile Infantry / (wh2_main_lzd_inf_chameleon_skinks_0)
Chameleon Skinks
Unseen on the battlefield, but felt when their deadly darts bring down enemies in their droves.
90 600 600 150 12 80 11.1 26 20 25 10 24 30 54 58
39
5 Stegadon
War Beast / Missile Infantry / (wh2_main_lzd_mon_stegadon_1)
Stegadon
From atop enormous and reverent Stegadons, their crew fire enormous bolts from giant crossbows, decimating enemy ranks.
5 1600 1600 400 400 360 5.6 22 30 420 70 32 110 9212 65
Melee Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
40
10 Ripperdactyl Riders
Cavalry / Melee Cavalry / (wh2_dlc12_lzd_cav_ripperdactyl_riders_0)
Ripperdactyl Riders
Each rider fights with aggressive skill, but they pale in comparison to the viciousness of their mounts!
10 1200 1200 300 44 130 52 22 45 528 65
41
48 Cold One Riders
Cavalry / Melee Cavalry / (wh2_main_lzd_cav_cold_ones_1)
Cold One Riders
Those able to ride Cold Ones charge headlong into enemy lines, thrashing with crude but effective clubs.
48 850 850 212 31 50 32 26 120 130 75
Missile Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
42
10 Terradon Riders
Cavalry / Missile Cavalry / (wh2_main_lzd_cav_terradon_riders_0)
Terradon Riders
These Lizardmen riders swoop down upon the enemy lines to harass them from above.
10 600 600 150 40 90 11.1 26 26 65 16 22 15 372 55
43
10 Terradon Riders (Fireleech Bolas)
Cavalry / Missile Cavalry / (wh2_main_lzd_cav_terradon_riders_1)
Terradon Riders (Fireleech Bolas)
These Lizardmen riders swoop down upon the enemy lines to harass them from above.
10 750 750 187 15 80 8.3 22 26 65 16 22 15 372 55
Shock Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
44
48 Horned Ones
Cavalry / Shock Cavalry / (wh2_main_lzd_cav_horned_ones_0_nakai)
Horned Ones
Much rarer than other Cold Ones, these virtually-extinct Lustrian warriors fight with preternatural swiftness that belies their size.
48 1500 1500 375 45 60 43 29 130 150 85
45
48 Horned Ones
Cavalry / Shock Cavalry / (wh2_main_lzd_cav_horned_ones_0)
Horned Ones
Much rarer than other Cold Ones, these virtually-extinct Lustrian warriors fight with preternatural swiftness that belies their size.
48 1500 1500 375 45 60 43 29 130 150 85
46
48 Cold One Spear-Riders
Cavalry / Shock Cavalry / (wh2_main_lzd_cav_cold_one_spearmen_1)
Cold One Spear-Riders
A pack of Cold Ones, ridden with skill, can charge powerfully into melee and remain there for some time.
48 1000 1000 250 27 48 32 26 120 130 75