Ancient TreemanBefore the Elves there were the Ancients. If woken from their slumber, it is always to defend the forest.
Of all the Treemen of Athel Loren, there are those - old beyond mortal reckoning - whose names are revered above all others; these are the Treemen Ancients. When the first pact between forest and Elf was formed, it was they who spoke on behalf of Athel Loren, and they were old even then. Treeman Ancients seldom rouse themselves to war; they find the colours of the waking world less vibrant as they get older and so steadily retreat into the dreaming lands of sleep where their magics nurture and shape the forest's growth. Thus do the Treeman Ancients pass through the centuries in a state of dormancy, tended by a small group of Dryads. Only when dire times befall are they awoken from slumber, for only with their leadership can Athel Loren be roused to its full fury.
Unit NameAncient Treeman
Main Unit Keywh_dlc05_wef_cha_ancient_treeman_0
Land Unit Keywh_dlc05_wef_cha_ancient_treeman_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupMonster
Naval Unit GroupMonster
Custom Battle Cost1400
├ Melee Weaponwh_dlc05_wef_treeman_ancient_claws
├ Melee Damage Base120
├ Melee Damage Ap280
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence48
└ Shield Defence0
├ Armour Defence100
└ Shield Armour0
├ Man Entitywh_dlc05_wef_cha_treeman_hero
├ Man Speed35
├ Man Health8
└ Bonus Hit Points9820
Leadership (Base Morale)90
- Blessing of the Ancients
The magical power permeating the forests is bestowed upon those who defend it.
- Call of the Woods
The living embodiment of the forest; through them, their warriors feel a greater call to war.
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
This unit can cast spells.
- Forest Spirit
The spirits of Athel Loren are able to shrug off most mundane attacks, causing magical damage in turn before melting into the forest from whence they came.
Armoured units can block damage from any source apart from Armour-Piercing damage.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
|The Eye of the Vortex|