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HomeHome / Total War: WARHAMMER II / Wood Elves (Mortal Empires) / Units / Glade Lord (Forest Dragon)
Glade Lord (Forest Dragon) Wood Elves (Mortal Empires)Wood Elves (Mortal Empires) Command

Glade Lord (Forest Dragon)

Above pride, vanity and selfish ego there is only Athel Loren.

The lords and ladies of Athel Loren have ruled the Wood Elves for millennia. Each highborn is required to keep his domain free from intruders and has the ultimate responsibility over the area of the forest in which his followers dwell. Most often, this is a task that is accomplished by the Highborn's Eternal Guard and Glade Guard, though in more dangerous times, he or she will entreat the spirits of the forest, or even Elves from other regions of Athel Loren, to lend their aid. Though the inhabitants of Athel Loren are as proud as any of the Elven races, they never allow their own hubris to endanger their homeland. The defence of Athel Loren is the one calling that is held above all others. When Athel Loren goes to war, the nobles direct the efforts of its armies, often commanding a varied yet lethal assortment of Elves and forest spirits. In the summer months, when the forest is strong enough to defend itself against most threats, many are caught up in Orion's great hunt. Even so, there are always a handful of able war-leaders who remain within the borders of the wood, ready to defend their home to their dying breath.

Glade Lord (Forest Dragon)

Unit Name

Glade Lord (Forest Dragon)

Main Unit Key

wh_dlc05_wef_cha_female_glade_lord_3

Land Unit Key

wh_dlc05_wef_cha_female_glade_lord_3

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Hybrid Weapon Specialist

Naval Unit Group

Hybrid Weapon Specialist

Soldiers

1

Caste

Lord

Category

War Beast

Class

Command

Custom Battle Cost

2200

Recruitment Cost

2200

Upkeep Cost

550

Missile Damage

280

├ Missile Weapon

wh_dlc05_wef_glade_lord_bow

├ Projectile

wh_dlc05_wef_cha_trueflight_arrow

├ Missile Damage

196

├ Missile Ap Damage

84

└ Base Reload Time

8

Accuracy

15

Range

190

Reload

10

Shots Per Minute

8.3

Ammunition

30

Melee Attack

48

Weapon Strength (Weapon Damage)

440

├ Melee Weapon

wh_dlc05_wef_dragon

├ Melee Damage Base

135

├ Melee Damage Ap

305

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

60

Melee Defence

40

├ Base Defence

40

├ Shield

none

└ Shield Defence

0

Armour

50

├ Armour

wh2_main_body_50

├ Armour Defence

50

└ Shield Armour

0

Health

6124

├ Man Entity

wh_dlc05_wef_cha_inf_glade_lord_blood

├ Man Speed

46

├ Man Health

8

├ Bonus Hit Points

6108

├ Mount

wh_dlc05_wef_mnt_forest_dragon

├ Mount Entity

wh_main_flying_dragon_blood

├ Mount Speed

65

└ Mount Health

8

Leadership (Base Morale)

70

Abilities

  • Soporific Breath
    Some Dragons breathe noxious fumes that have a long-lasting effect on their target's coordination - if it survived the attack in the first place.
  • Prey of Anath Raema
    By all means summon the bloodthirsty Goddess of the Hunt to assist you, but always make sure you thank her afterwards…
  • Arrow of Kurnous
    The God of the Hunt blesses this arrow so it can travel great distances with unwavering accuracy and terrifying power.
  • The Eye of Kurnous
    Setting their eye upon the foe, the general imbues their troops with Kurnous' spirit and the will to see his enemies destroyed.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Forest Spirit
    The spirits of Athel Loren are able to shrug off most mundane attacks, causing magical damage in turn before melting into the forest from whence they came.
  • Causes Terror
    This unit can fear themselves.
  • Scaly Skin
    Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance.
  • Poison Attacks
    The poisonous attacks of this unit weaken the target's speed and damage.