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HomeHome / Total War: WARHAMMER II / Talsyn (Mortal Empires) / Units / Lost Sylvan Knights (Great Stag Knights)
Lost Sylvan Knights (Great Stag Knights) Talsyn (Mortal Empires)Talsyn (Mortal Empires) Shock Cavalry

Lost Sylvan Knights (Great Stag Knights)

All dread the coming of the stampeding Sylvan Knights, whose ghostly forms terrorise the forest’s fringes.

Great Stags are magical beasts that are closely connected to the most ancient forests. It is said that when one emerges from its dark arboreal shelter, it signals the onset of portentous times and that great deeds are at hand. Creatures of such noble presence can only be tamed for brief periods and never truly mastered. Despite this, they sometimes serve as war-steeds for particularly bold and noble Elves and especially those of righteous cause. To ride a Great Stag is to charge into battle with unsurpassed grace, for they are kings amongst beasts, natural spirits of the world made manifest.

Lost Sylvan Knights (Great Stag Knights)

Unit Name

Lost Sylvan Knights (Great Stag Knights)

Main Unit Key

wh2_dlc16_wef_cav_great_stag_knights_ror_0

Land Unit Key

wh2_dlc16_wef_cav_great_stag_knights_ror_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Monstrous Shock Cavalry

Naval Unit Group

Monstrous Shock Cavalry

Soldiers

32

Caste

Monstrous Cavalry

Category

Cavalry

Class

Shock Cavalry

Cost

2000

Recruitment Cost

2000

Upkeep Cost

500

Melee Attack

44

Weapon Strength (Weapon Damage)

66

├ Melee Weapon

wh2_dlc16_wef_stag_knight_spear_ror

├ Melee Damage Base

22

├ Melee Damage Ap

44

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

70

Melee Defence

38

├ Base Defence

38

├ Shield

wh_missile_block_30_inaudible

└ Shield Defence

0

Armour

30

├ Armour

wh_main_body_0

├ Armour Defence

0

└ Shield Armour

30

Health

173

├ Man Entity

wh_main_cavalry_rider_standard_ethereal

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

157

├ Mount

wh2_dlc16_wef_mnt_great_stag_ror

├ Mount Entity

wh2_dlc16_wef_cav_great_stag_ethereal

├ Mount Speed

90

└ Mount Health

8

Leadership (Base Morale)

85

Abilities

  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Woodsman
    This unit can pass through trees.
  • Strider
    This unit ignores speed and combat penalties caused by terrain and can move through trees.

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Ethereal
    Ethereal units ignore most damage done by non-magical weapons. As they have shed most of their physical form, they are not slowed by terrain-based movement penalties either.
Recuitment Requirement
Maximum Number 1
Faction Availability
The Eye of the Vortex
Mortal Empires