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HomeHome / Total War: WARHAMMER II / Talsyn (Mortal Empires) / Units / Bladesingers
Bladesingers Talsyn (Mortal Empires)Talsyn (Mortal Empires) Melee Infantry

Bladesingers

Like all adherents of the Trickster-God, Bladesingers are sublime warriors of grace and rhythmic brutality.

Sometimes known as Shadow Dancers of Loec, Feast Masters, Bladesingers, or Deathdancers, Wardancers roam Athel Loren in tightly-knit troupes, treading paths and secret ways that few others know or dare use. Other Wood Elves regard them as wild and unpredictable, and not without cause, for they are the servants and worshippers of the Elven Trickster God, Loec. The Wardancers lead the Elves in music and rejoicing, and perform the intricate dance rituals that re-enact the history of Athel Loren, a form of storytelling more important to the Wood Elves than the more conventional method of writing. Wardancers are sublime warriors, made even more deadly through their war dances. For these, the favoured rituals of the Trickster God, no rhythm is called nor are orders issued. Instead, the dancers instinctively enact a pattern of lethal movements, complementing the dances performed by the rest of the troupe. Each Wardancer leaps and pirouettes through the enemy ranks to music only she hears, gracefully evading her opponent's clumsy blows and ending his life with an impossibly swift strike of her own.

Bladesingers

Unit Name

Bladesingers

Main Unit Key

wh2_dlc16_wef_inf_bladesingers_0

Land Unit Key

wh2_dlc16_wef_inf_bladesingers_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Dual Sword Infantry

Naval Unit Group

Dual Sword Infantry

Soldiers

100

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Cost

1200

Recruitment Cost

1200

Upkeep Cost

300

Melee Attack

44

Weapon Strength (Weapon Damage)

36

├ Melee Weapon

wh2_dlc16_wef_sword_dual_blades_bladesinger

├ Melee Damage Base

10

├ Melee Damage Ap

26

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

8

Charge Bonus

30

Melee Defence

42

├ Base Defence

42

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh2_main_body_15

├ Armour Defence

15

└ Shield Armour

0

Health

84

├ Man Entity

wh2_dlc16_wef_inf_bladesinger_blood_dismembers

├ Man Speed

46

├ Man Health

8

└ Bonus Hit Points

76

Leadership (Base Morale)

80

Abilities

  • Whirling Death
    A Bladesinger’s dance may start as a mesmerising, graceful pirouette, but always ends as a violent maelstrom of slicing, gashing slaughter!

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Woodsman
    This unit can pass through trees.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

  • Forest Stalker
    Wood Elf units gain accuracy benefits when fighting in forests.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
  • Dodge
    This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.
Requires Buildings
Bladesingers Lv. 0 Forest Lookout
Forest Lookout
(wh_dlc05_wef_melee_3)
Level 2
Shadow-Groves of Loec
Shadow-Groves of Loec
(wh2_dlc16_special_forest_of_gloom_shadow_groves_of_loec)
Level 0