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Stuff-Snatchers Stuff-Snatchers Units

Missile Infantry

Long range units who provide support for melee units, but are themselves generally weak in close combat.

Missile Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Gutter Runner Slingers (Poison)
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_gutter_runner_slingers_1)
Gutter Runner Slingers (Poison)
Raining slingshots down then vanishing again, too quickly to be caught; a frustrating nuisance to the foe.
120 850 850 212 14 140 8.3 24 26 28 10 20 20 58 54
2
120 Gutter Runners (Poison)
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_gutter_runners_1)
Gutter Runners (Poison)
Armed with poison, so even a glancing blow may mean agonising death to the target.
120 850 850 212 14 70 9.5 12 26 28 14 20 20 58 54
3
120 Night Goblin Archers (Fanatics)
Missile Infantry / Missile Infantry / (wh_main_grn_inf_night_goblin_fanatics_1)
Night Goblin Archers (Fanatics)
Between bow shots, the Night Goblin Archers send their Fanatic hostages forth to cause mayhem.
120 575 575 144 11 115 8.3 24 15 27 7 20 15 54 40