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Morrslieb's Howlers Units
Missile Infantry
Long range units who provide support for melee units, but are themselves generally weak in close combat.
Missile Infantry | ||||||||||||||||||
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No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_poison_wind_globadiers) Poisoned Wind Globadiers When a poisoned globe explodes, anyone caught in its radius is guaranteed to die a painful, pus-ridden death. |
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48 | 550 | 550 | 137 | 16 | 85 | 6.1 | 18 | 18 | 26 | 6 | 16 | 100 | 76 | 58 | ||||
2 |
Missile Infantry / Missile Infantry / (wh_main_grn_inf_night_goblin_fanatics_1) Night Goblin Archers (Fanatics) Between bow shots, the Night Goblin Archers send their Fanatic hostages forth to cause mayhem. |
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120 | 575 | 575 | 144 | 11 | 115 | 8.3 | 24 | 15 | 27 | 7 | 20 | 15 | 54 | 40 |