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HomeHome / Total War: WARHAMMER II / Nagarythe / Units / The Skyhawks
The Skyhawks NagarytheNagarythe Missile Infantry

The Skyhawks

Swift and energetic, the Skyhawks are never weary of battle, always standing ready to fight to the death if necessary.

The Skyhawks are Mistwalkers of Yvresse, tied by tradition to the heirs of Argalen, son of Moranion. When Anaran and Anarelle resolved to defend the Blighted Isle, the Skyhawks were battling creatures of the Annulii on the border between Yvresse and Eataine. Abandoning the fight to the Eataine militias, they marched northwards at incredible speed, reaching the Blighted Isle some hours before Malekith's vanguard. Though weary from their journey, the Skyhawks stood ready to fight beside Argalen's heirs – to the death, if necessary.

The Skyhawks

Unit Name

The Skyhawks

Main Unit Key

wh2_dlc15_hef_inf_mistwalkers_skyhawks_0

Land Unit Key

wh2_dlc15_hef_inf_mistwalkers_skyhawks_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Mistwalker Hybrid Infantry

Naval Unit Group

Mistwalker Hybrid Infantry

Soldiers

60

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Cost

1100

Recruitment Cost

1100

Upkeep Cost

275

Missile Damage

17

├ Missile Weapon

wh2_dlc15_hef_longbow_arrow_skyhawks

├ Projectile

wh2_dlc15_hef_longbow_arrow_skyhawks

├ Missile Damage

14

├ Missile Ap Damage

3

└ Base Reload Time

11

Accuracy

33

Range

100

Reload

10

Shots Per Minute

6.1

Ammunition

13

Melee Attack

42

Weapon Strength (Weapon Damage)

43

├ Melee Weapon

wh2_dlc15_hef_dual_swords_skyhawks

├ Melee Damage Base

40

├ Melee Damage Ap

3

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

7

Charge Bonus

24

Melee Defence

22

├ Base Defence

22

├ Shield

none

└ Shield Defence

0

Armour

80

├ Armour

wh2_main_plate_80

├ Armour Defence

80

└ Shield Armour

0

Health

82

├ Man Entity

wh2_dlc10_hef_infantry_fast_shadow_blood_dismembers

├ Man Speed

40

├ Man Health

8

└ Bonus Hit Points

74

Leadership (Base Morale)

75

Abilities

  • Martial Prowess
    High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.

Attributes

  • {{tr:guerrilla_deployment}}
  • Fire Whilst Moving
    This unit can fire while on the move.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

  • Penetrating Projectiles
    Projectiles fired by this unit have unusually high penetration for its class and may pass through scores of lesser creatures!
  • Weak Against Armour
    This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
  • Stalk
    This unit can move hidden in any terrain.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.