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HomeHome / Total War: WARHAMMER II / The Golden Order / Units / The Black Lions (War Wagons - Helblasters)
The Black Lions (War Wagons - Helblasters) The Golden OrderThe Golden Order Chariot

The Black Lions (War Wagons - Helblasters)

Do not be deceived, for the rampant lion's bite is immeasurably worse than its fearsome roar.

The Helblaster is one of the most infamous black powder weapons ever invented, its devastating firepower able to tear apart an entire regiment of enemy troops with a single, thunderous volley. The lethal creation of the deranged Imperial Engineer von Meinkopt, this weapon’s terrifying reputation has spread to all corners of the Old World. Its nine separate barrels are divided into three decks turned by a central crank, firing around three shots per deck to shatter the enemy in hail of miniature cannonballs. Helblaster crews may choose to fire all three decks in quick succession, or to load and fire them one after another – either method has its advantages.

The Black Lions (War Wagons - Helblasters)

Unit Name

The Black Lions (War Wagons - Helblasters)

Main Unit Key

wh2_dlc13_emp_veh_war_wagon_ror_0

Land Unit Key

wh2_dlc13_emp_veh_war_wagon_ror_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile Chariot

Naval Unit Group

Missile Chariot

Soldiers

8

Caste

Chariot

Category

War Machine

Class

Chariot

Cost

1900

Recruitment Cost

1900

Upkeep Cost

475

Missile Damage

75

├ Missile Weapon

wh2_dlc13_emp_helblaster_bullet_war_wagon

├ Projectile

wh2_dlc13_emp_helblaster_bullet_war_wagon

├ Missile Damage

18

├ Missile Ap Damage

57

└ Base Reload Time

10

Accuracy

33

Range

250

Reload

30

Shots Per Minute

8.6

Ammunition

144

Engine Missile Damage

75

├ Engine

wh2_dlc13_emp_veh_war_wagon_hellblaster

├ Missile Weapon

wh2_dlc13_emp_helblaster_bullet_war_wagon

├ Projectile

wh2_dlc13_emp_helblaster_bullet_war_wagon

├ Missile Damage

18

├ Missile Ap Damage

57

└ Base Reload Time

10

Accuracy

33

Range

250

Reload

30

Shots Per Minute

8.6

Ammunition

144

Melee Attack

24

Weapon Strength (Weapon Damage)

26

├ Melee Weapon

wh2_dlc13_emp_war_wagon

├ Melee Damage Base

20

├ Melee Damage Ap

6

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

29

Melee Defence

17

├ Base Defence

17

├ Shield

none

└ Shield Defence

0

Armour

90

├ Armour

wh2_main_plate_90

├ Armour Defence

90

└ Shield Armour

0

Health

1136

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

1120

├ Mount

wh_emp_warhorse_armoured_luminark

├ Mount Entity

wh_main_emp_luminark_draught_blood

├ Mount Speed

50

└ Mount Health

8

Leadership (Base Morale)

75

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Recuitment Requirement
Maximum Number 1
Faction Availability
The Eye of the Vortex
Mortal Empires