The Noble Sons Abroad (Pistoliers)
The progeny of the great and the good of Imperial society, steeled and ready for the long fight.Pistoliers are young nobles who are not yet old or experienced enough to test their spurs in battle or join one of the Knightly Orders. However, the clarion Call-to-Arms pounds strongly in the veins of these youths, and many cannot wait to march to war and prove themselves on the glorious field of combat. Some spirited young nobles may gather their friends and form regiments of Pistoliers of their own, but most join the Pistolkorps, a military organisation funded by the Emperor, the Engineers' School and several Knightly Orders. Here, young nobles learn about horsemanship and war from grizzled veterans. Most who survive the Pistolkorps go on to join a Knightly Order and put their skills and scars to good use as fully-armoured Knights.
Unit Name The Noble Sons Abroad (Pistoliers) |
Main Unit Key wh2_dlc13_emp_cav_pistoliers_ror_0 |
Land Unit Key wh2_dlc13_emp_cav_pistoliers_ror_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Missile Cavalry |
Naval Unit Group Missile Cavalry |
Soldiers 60 |
Caste Missile Cavalry |
Category Cavalry |
Class Missile Cavalry |
Cost 700 |
Recruitment Cost 700 |
Upkeep Cost 125 |
19 |
├ Missile Weapon wh2_dlc13_emp_pistol_noble_sons |
├ Projectile wh2_dlc13_emp_pistol_bullet_noble_sons |
├ Missile Damage 15 |
├ Missile Ap Damage 4 |
└ Base Reload Time 9 |
Accuracy 10 |
Range 80 |
Reload 10 |
Shots Per Minute 7.4 |
Ammunition 24 |
Melee Attack 26 |
24 |
├ Melee Weapon wh_main_emp_sword_cav |
├ Melee Damage Base 21 |
├ Melee Damage Ap 3 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 30 |
24 |
├ Base Defence 24 |
├ Shield none |
└ Shield Defence 0 |
50 |
├ Armour wh2_main_chainmail_50 |
├ Armour Defence 50 |
└ Shield Armour 0 |
76 |
├ Man Entity wh_main_cavalry_rider_standard_blood |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 60 |
├ Mount wh2_dlc13_emp_warhorse_sons_abroad_ror_1 |
├ Mount Entity wh_main_cavalry_fast_blood |
├ Mount Speed 90 |
└ Mount Health 8 |
Leadership (Base Morale) 50 |
Abilities
No Ability
Attributes
- {{tr:guerrilla_deployment}}
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Decent Melee Combatant
Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee. - Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Weak Against Armour
This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |