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HomeHome / Total War: WARHAMMER II / The Golden Order / Units / The Noble Sons Abroad (Pistoliers)
The Noble Sons Abroad (Pistoliers) The Golden OrderThe Golden Order Missile Cavalry

The Noble Sons Abroad (Pistoliers)

The progeny of the great and the good of Imperial society, steeled and ready for the long fight.

Pistoliers are young nobles who are not yet old or experienced enough to test their spurs in battle or join one of the Knightly Orders. However, the clarion Call-to-Arms pounds strongly in the veins of these youths, and many cannot wait to march to war and prove themselves on the glorious field of combat. Some spirited young nobles may gather their friends and form regiments of Pistoliers of their own, but most join the Pistolkorps, a military organisation funded by the Emperor, the Engineers' School and several Knightly Orders. Here, young nobles learn about horsemanship and war from grizzled veterans. Most who survive the Pistolkorps go on to join a Knightly Order and put their skills and scars to good use as fully-armoured Knights.

The Noble Sons Abroad (Pistoliers)

Unit Name

The Noble Sons Abroad (Pistoliers)

Main Unit Key

wh2_dlc13_emp_cav_pistoliers_ror_0

Land Unit Key

wh2_dlc13_emp_cav_pistoliers_ror_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile Cavalry

Naval Unit Group

Missile Cavalry

Soldiers

60

Caste

Missile Cavalry

Category

Cavalry

Class

Missile Cavalry

Cost

700

Recruitment Cost

700

Upkeep Cost

125

Missile Damage

19

├ Missile Weapon

wh2_dlc13_emp_pistol_noble_sons

├ Projectile

wh2_dlc13_emp_pistol_bullet_noble_sons

├ Missile Damage

15

├ Missile Ap Damage

4

└ Base Reload Time

9

Accuracy

10

Range

80

Reload

10

Shots Per Minute

7.4

Ammunition

24

Melee Attack

26

Weapon Strength (Weapon Damage)

24

├ Melee Weapon

wh_main_emp_sword_cav

├ Melee Damage Base

21

├ Melee Damage Ap

3

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

30

Melee Defence

24

├ Base Defence

24

├ Shield

none

└ Shield Defence

0

Armour

50

├ Armour

wh2_main_chainmail_50

├ Armour Defence

50

└ Shield Armour

0

Health

76

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

60

├ Mount

wh2_dlc13_emp_warhorse_sons_abroad_ror_1

├ Mount Entity

wh_main_cavalry_fast_blood

├ Mount Speed

90

└ Mount Health

8

Leadership (Base Morale)

50

Abilities

No Ability

Attributes

  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Decent Melee Combatant
    Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Weak Against Armour
    This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Faction Availability
The Eye of the Vortex
Mortal Empires