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HomeHome / Total War: WARHAMMER II / The Golden Order / Units / The Bordermen (Outriders - Grenade Launcher)
The Bordermen (Outriders - Grenade Launcher) The Golden OrderThe Golden Order Missile Cavalry

The Bordermen (Outriders - Grenade Launcher)

The challenging topography of the borderlands breeds a special kind of horseman.

Outriders are both the commanders and drill instructors of the Pistolkorps. They are rarely noblemen, but usually veterans elevated from the ranks of state regiments who have shown an affinity for horsemanship and a talent for training new recruits. Outriders typically wear ornate armour, for nobles pay well for their sons to learn the art of war. They tend to form separate regiments to show their charges exactly how it's done, but also to display their martial skills to any noble looking for an experienced instructor to tutor their sons. As the Pistolkorps is funded in part by the Imperial Engineers School, Outriders are equipped with deadly repeater handguns, capable of unleashing devastating storms of lead at range. The Outriders' leader, inevitably the keenest among them, will often be armed with an even more outlandish weapon befitting his status.

The Bordermen (Outriders - Grenade Launcher)

Unit Name

The Bordermen (Outriders - Grenade Launcher)

Main Unit Key

wh2_dlc13_emp_cav_outriders_ror_0

Land Unit Key

wh2_dlc13_emp_cav_outriders_ror_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile Cavalry

Naval Unit Group

Missile Cavalry

Soldiers

48

Caste

Missile Cavalry

Category

Cavalry

Class

Missile Cavalry

Cost

1000

Recruitment Cost

1000

Upkeep Cost

200

Missile Damage

12

├ Missile Weapon

wh2_dlc13_emp_grenade_launcher_bordermen

├ Projectile

wh2_dlc13_emp_grenade_bordermen

├ Missile Damage

4

├ Missile Ap Damage

8

└ Base Reload Time

10

Accuracy

10

Range

100

Reload

10

Shots Per Minute

6.7

Ammunition

18

Melee Attack

18

Weapon Strength (Weapon Damage)

24

├ Melee Weapon

wh_main_emp_sword_cav

├ Melee Damage Base

21

├ Melee Damage Ap

3

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

12

Melee Defence

14

├ Base Defence

14

├ Shield

none

└ Shield Defence

0

Armour

30

├ Armour

wh2_main_chainmail_30

├ Armour Defence

30

└ Shield Armour

0

Health

91

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

75

├ Mount

wh2_dlc13_emp_warhorse_bordermen_ror_0

├ Mount Entity

wh_main_emp_cav_outriders_blood

├ Mount Speed

84

└ Mount Health

8

Leadership (Base Morale)

50

Abilities

No Ability

Attributes

  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Can't Attack Air
    Some ranged weapons, like grenade launchers, bombs or blasting charges, can't target airborne units.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Faction Availability
The Eye of the Vortex
Mortal Empires