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HomeHome / Total War: WARHAMMER II / The Golden Order / Units / Stir River Patrol (Crossbowmen)
Stir River Patrol (Crossbowmen) The Golden OrderThe Golden Order Missile Infantry

Stir River Patrol (Crossbowmen)

Merchant barges laden with valuable trade goods must be protected from anything lurking close to, and swimming beneath, the waterways.

State troops are paid as full-time professional soldiers, ready to answer the call to arms at all times. In addition to forming a standing army to repel enemy attack, they also serve as city guards, the fire watch and the enforcers of the law. However, most of the time these soldiers spend their days drilling and training with various weapons to the barked instructions of grim-faced, veterans. Each Imperial state trains its regiments to fight together on the battlefield, so Imperial armies often march to battle with detachments of missile troops to aid them. These units form up close to melee specialists to guard vulnerable flanks and shower oncoming enemies with missile fire or join their counterparts in close combat.

Stir River Patrol (Crossbowmen)

Unit Name

Stir River Patrol (Crossbowmen)

Main Unit Key

wh2_dlc13_emp_inf_crossbowmen_ror_0

Land Unit Key

wh2_dlc13_emp_inf_crossbowmen_ror_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile Infantry

Naval Unit Group

Missile Infantry

Soldiers

90

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Cost

675

Recruitment Cost

675

Upkeep Cost

169

Missile Damage

26

├ Missile Weapon

wh2_dlc13_emp_crossbow_stir_river_patrol

├ Projectile

wh2_dlc13_emp_crossbow_bolt_stir_river_patrol

├ Missile Damage

20

├ Missile Ap Damage

6

└ Base Reload Time

13

Accuracy

10

Range

160

Reload

10

Shots Per Minute

5.1

Ammunition

22

Melee Attack

14

Weapon Strength (Weapon Damage)

24

├ Melee Weapon

wh_main_emp_sword_short

├ Melee Damage Base

21

├ Melee Damage Ap

3

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

4

Melee Defence

17

├ Base Defence

17

├ Shield

none

└ Shield Defence

0

Armour

20

├ Armour

wh2_main_leather_20

├ Armour Defence

20

└ Shield Armour

0

Health

69

├ Man Entity

wh_main_infantry_standard_light_blood_dismembers

├ Man Speed

33

├ Man Health

8

└ Bonus Hit Points

61

Leadership (Base Morale)

50

Abilities

No Ability

Attributes

  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Good Range
    This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Faction Availability
The Eye of the Vortex
Mortal Empires