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HomeHome / Total War: WARHAMMER II / Exiles of Nehek / Units / Usirian's Legion of the Netherworld (Nehekhara Warriors)
Usirian's Legion of the Netherworld (Nehekhara Warriors) Exiles of NehekExiles of Nehek Melee Infantry

Usirian's Legion of the Netherworld (Nehekhara Warriors)

The faceless God of the Underworld guides dead souls to the other life – some at the price of their service in battle.

The Skeleton Warriors of Nehekhara are ancient and eternally loyal troops whom have willingly followed their mighty rulers unto death, forming the very core of all of the Tomb Kings' untold armies. Rising up from the dusty dunes, rank upon rank of these Skeleton Warriors stand ready to kill once more in the name of their immortal monarchs. Holding curved swords and long spears, ancient forms awake from their deathly slumbers, forming up in vast regiments with a supernatural discipline that few living warriors can hope to match. The mighty armies of Nehekhara, made up of regiment after regiment of valiant soldiers, swore oaths of eternal loyalty before the gods to serve their monarch in life and beyond into death.

Usirian's Legion of the Netherworld (Nehekhara Warriors)

Unit Name

Usirian's Legion of the Netherworld (Nehekhara Warriors)

Main Unit Key

wh2_dlc09_tmb_inf_nehekhara_warriors_ror

Land Unit Key

wh2_dlc09_tmb_inf_nehekhara_warriors_ror

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Sword Infantry

Naval Unit Group

Sword Infantry

Soldiers

120

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Cost

950

Recruitment Cost

0

Upkeep Cost

0

Melee Attack

48

Weapon Strength (Weapon Damage)

42

├ Melee Weapon

wh2_dlc09_tmb_dual_sword_ror

├ Melee Damage Base

33

├ Melee Damage Ap

9

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

9

Charge Bonus

15

Melee Defence

32

├ Base Defence

32

├ Shield

none

└ Shield Defence

0

Armour

0

├ Armour

wh_main_body_0

├ Armour Defence

0

└ Shield Armour

0

Health

58

├ Man Entity

wh2_dlc_09_tmb_skeleton_ror

├ Man Speed

35

├ Man Health

8

└ Bonus Hit Points

50

Leadership (Base Morale)

49

Abilities

  • Realm of Souls Tier 1
    From within the Realm of Souls – Nehekhara’s revered afterlife – deceased warriors are called forth and bound to mortal remains, to find purpose once again through war.
  • Realm of Souls Tier 2
    The spirits of warriors slain can be summoned from the Realm of Souls and bound to corporeal bodies, so that they may fight for the Tomb Kings as they did in life.
  • Realm of Souls Tier 3
    The Liche Priests use the very breath of Nehekhara’s gods to reach into the Realm of Souls, retrieving the spirits of dead soldiers for binding and eternal service to their Tomb King’s will.
  • Disintegrating
    The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
  • Crumbling
    In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Strider
    This unit ignores speed and combat penalties caused by terrain and can move through trees.
  • {{tr:wh2_dlc09_undead_description}}

Strengths & Weaknesses

  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
  • Ethereal
    Ethereal units ignore most damage done by non-magical weapons. As they have shed most of their physical form, they are not slowed by terrain-based movement penalties either.
Recuitment Requirement
Maximum Number 1