Bone GiantThe Necrolith Colossi are great bestriding monuments, often in the shape of hulking skeletons.
While many Necrolith Colossi are sculpted into noble and proud forms - such as heroes of old or even Ptra himself - there are other enormous war statuaries carved to resemble giant skeletons, their huge forms adorned with mortuary ornamentation and dread hieroglyphics to tether a warrior’s soul within. The Bone Giants of Bhagar are such creations, magnificent colossi whose stone bodies and limbs were fashioned from a white marble said to be indistinguishable from bone. When the Bone Giants emerge, the ground shakes and the enemies of Nehekhara will surely die!
Unit NameBone Giant
Main Unit Keywh2_pro06_tmb_mon_bone_giant_0
Land Unit Keywh2_pro06_tmb_mon_bone_giant_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupSpecialist Artillery
Naval Unit GroupSpecialist Artillery
Custom Battle Cost1600
├ Missile Weaponwh2_dlc10_tmb_bone_giant_bow
├ Missile Damage67
├ Missile Ap Damage304
└ Base Reload Time11
Shots Per Minute6.1
├ Melee Weaponwh2_dlc10_tmb_bone_giant
├ Melee Damage Base100
├ Melee Damage Ap300
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence25
└ Shield Defence0
├ Armour Defence80
└ Shield Armour0
├ Man Entitywh2_pro06_tmb_mon_bone_giant
├ Man Speed32
├ Man Health8
└ Bonus Hit Points12612
Leadership (Base Morale)40
The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Strengths & Weaknesses
Armoured units can block damage from any source apart from Armour-Piercing damage.
- Causes Terror
This unit can fear themselves.
- Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.