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HomeHome / Total War: WARHAMMER II / Exiles of Nehek / Units / Liche Priest (Nehekhara)
Liche Priest (Nehekhara) Exiles of NehekExiles of Nehek Command

Liche Priest (Nehekhara)

The savage desert itself obeys the one who summons the dunes and the dead to fight for him.

Liche Priests and Master Necromancers are the undying members of Nehekhara's Mortuary Cult, and they hold the secrets to Unlife. They know the rituals needed to draw forth spirits from the Realm of Souls and bind them once more into corporeal bodies. It is they who rouse the Tomb Kings and their courts from their slumber and awaken their armies for war. Liche Priests and Master Necromancers are also the keepers of Nehekhara's arcane lore. Through ritualistic incantations, they call upon the power of ancient gods to bestow blessings upon the warriors of the Tomb Kings, infusing their ancient bones with magical energy. Similarly, they cast terrible curses upon their foes, summoning vengeful desert spirits to feast on their souls.

Liche Priest (Nehekhara)

Unit Name

Liche Priest (Nehekhara)

Main Unit Key

wh2_dlc09_tmb_cha_liche_priest_nehekhara_0

Land Unit Key

wh2_dlc09_tmb_cha_liche_priest_nehekhara_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Wizard

Naval Unit Group

Wizard

Soldiers

1

Caste

Lord

Category

Melee Infantry

Class

Command

Custom Battle Cost

300

Recruitment Cost

0

Upkeep Cost

0

Melee Attack

25

Weapon Strength (Weapon Damage)

300

├ Melee Weapon

wh2_dlc09_tmb_staff_hero

├ Melee Damage Base

210

├ Melee Damage Ap

90

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

10

Melee Defence

30

├ Base Defence

30

├ Shield

none

└ Shield Defence

0

Armour

30

├ Armour

wh2_main_bone_30

├ Armour Defence

30

└ Shield Armour

0

Health

3520

├ Man Entity

wh2_dlc09_tmb_skeleton_infantry_hero_liche_priest

├ Man Speed

31

├ Man Health

8

└ Bonus Hit Points

3512

Leadership (Base Morale)

60

Abilities

  • Curse of Khsar
    The harsh, howling desert winds cut through everything, be it armour or clothing or raw flesh.
  • Disintegrating
    The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
  • Crumbling
    In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • {{tr:wh2_dlc09_undead_description}}

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.