Liche Priest (Nehekhara)The savage desert itself obeys the one who summons the dunes and the dead to fight for him.
Liche Priests and Master Necromancers are the undying members of Nehekhara's Mortuary Cult, and they hold the secrets to Unlife. They know the rituals needed to draw forth spirits from the Realm of Souls and bind them once more into corporeal bodies. It is they who rouse the Tomb Kings and their courts from their slumber and awaken their armies for war. Liche Priests and Master Necromancers are also the keepers of Nehekhara's arcane lore. Through ritualistic incantations, they call upon the power of ancient gods to bestow blessings upon the warriors of the Tomb Kings, infusing their ancient bones with magical energy. Similarly, they cast terrible curses upon their foes, summoning vengeful desert spirits to feast on their souls.
Unit NameLiche Priest (Nehekhara)
Main Unit Keywh2_dlc09_tmb_cha_liche_priest_nehekhara_0
Land Unit Keywh2_dlc09_tmb_cha_liche_priest_nehekhara_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupWizard
Naval Unit GroupWizard
Custom Battle Cost300
├ Melee Weaponwh2_dlc09_tmb_staff_hero
├ Melee Damage Base210
├ Melee Damage Ap90
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence30
└ Shield Defence0
├ Armour Defence30
└ Shield Armour0
├ Man Entitywh2_dlc09_tmb_skeleton_infantry_hero_liche_priest
├ Man Speed31
├ Man Health8
└ Bonus Hit Points3512
Leadership (Base Morale)60
- Curse of Khsar
The harsh, howling desert winds cut through everything, be it armour or clothing or raw flesh.
The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
This unit can cast spells.