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HomeHome / Total War: WARHAMMER II / Exiles of Nehek / Units / Skeleton Archer Chariot
Skeleton Archer Chariot Exiles of NehekExiles of Nehek Chariot

Skeleton Archer Chariot

From the chariot's elevated platform, archers are offered unparalleled opportunities to fire on the enemy.

The pride of a Tomb King's army is his charioteer legions. Their advance is heralded by a cloud of dust thrown high in the air as they drive across the sands. Moments later, units of these deadly machines crest the dunes, their wheels whirring as they careen towards their foe. The legions impact with bone-shattering force, wave after wave of chariots crushing bodies beneath heavy wheels as their Undead crew lay about the disorientated foe with lethal effect. Ever since their invention, chariots have been the chosen means of transport for the kings of Nehekhara. Upon awakening from their deathly slumbers, the Tomb Kings continue to lead their armies to war from atop these ancient machines. Not only does a chariot have an armoured carriage to protect them from harm as they slay their foes, it also provides an elevated platform, granting the Undead monarchs a superior view of the battlefield, enabling them to better witness the movements of enemy fortifications and direct their own troops to inflict the most damage.

Skeleton Archer Chariot

Unit Name

Skeleton Archer Chariot

Main Unit Key

wh2_dlc09_tmb_veh_skeleton_archer_chariot_0

Land Unit Key

wh2_dlc09_tmb_veh_skeleton_archer_chariot_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile Chariot

Naval Unit Group

Missile Chariot

Soldiers

24

Caste

Chariot

Category

War Machine

Class

Chariot

Custom Battle Cost

850

Recruitment Cost

0

Upkeep Cost

0

Missile Damage

36

├ Missile Weapon

wh2_dlc09_tmb_bow_chariot

├ Projectile

wh2_tmb_skeleton_arrow_chariot

├ Missile Damage

23

├ Missile Ap Damage

13

└ Base Reload Time

6

Accuracy

10

Range

140

Reload

10

Shots Per Minute

11.1

Ammunition

30

Engine Missile Damage

0

├ Engine

wh2_dlc09_tmb_chariot

├ Missile Weapon

├ Projectile

├ Missile Damage

├ Missile Ap Damage

└ Base Reload Time

Accuracy

10

Range

Reload

10

Shots Per Minute

Ammunition

30

Melee Attack

22

Weapon Strength (Weapon Damage)

34

├ Melee Weapon

wh2_dlc09_tmb_chariot

├ Melee Damage Base

24

├ Melee Damage Ap

10

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

12

Charge Bonus

52

Melee Defence

24

├ Base Defence

24

├ Shield

none

└ Shield Defence

0

Armour

50

├ Armour

wh2_main_bone_50

├ Armour Defence

50

└ Shield Armour

0

Health

474

├ Man Entity

wh2_dlc09_tmb_chariot_rider_bow_360

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

458

├ Mount

wh2_dlc09_tmb_mnt_tomb_steed_chariot

├ Mount Entity

wh2_dlc09_tmb_cav_skeletal_steed_chariot

├ Mount Speed

74

└ Mount Health

8

Leadership (Base Morale)

55

Abilities

  • Realm of Souls Tier 1
    From within the Realm of Souls – Nehekhara’s revered afterlife – deceased warriors are called forth and bound to mortal remains, to find purpose once again through war.
  • Realm of Souls Tier 2
    The spirits of warriors slain can be summoned from the Realm of Souls and bound to corporeal bodies, so that they may fight for the Tomb Kings as they did in life.
  • Realm of Souls Tier 3
    The Liche Priests use the very breath of Nehekhara’s gods to reach into the Realm of Souls, retrieving the spirits of dead soldiers for binding and eternal service to their Tomb King’s will.
  • Disintegrating
    The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
  • Crumbling
    In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • {{tr:wh2_dlc09_undead_description}}

Strengths & Weaknesses

  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Requires Buildings
Skeleton Archer Chariot Lv. 0 Brass Works
Brass Works
(wh2_dlc09_tmb_chariots_2)
Level 1
Skull Repository
Skull Repository
(wh2_dlc09_tmb_chariots_3)
Level 2
Garrison Buildings
Skeleton Archer Chariot x 2 Occupied Elven Colony
Occupied Elven Colony
(wh2_main_special_settlement_colony_minor_other_3)
Level 3