Blessed Chameleon Skinks
Proficient hunters marked for greatness by the Old Ones.With skin able to mimic the patterns of their surrounding environment, Chameleon Skinks are able to sneak within a few arms' lengths of their enemies. From their ideal ambush position, the well-camouflaged Skinks will loose a hail of blowpipe darts, each tipped with the venomous secretions of a Lustrian tree frog. The poison is so virulent that it can even boil the foul blood in a Daemon's veins. Chameleon Skinks are exceptionally accurate, able to fire with unerring precision. They are aided by their large, protruding eyes which give them the means to focus on two different things independently, and to achieve all-around sight without moving their heads - a vital ability for a creature that stands completely still in order to blend in with its environment. Last, but not least, the Chameleon Skinks' eyes have a telescopic ability, enabling them to zoom their focus upon a target. Even heavily-armoured foes are not safe, as the Chameleon Skinks can aim at the more vulnerable joints or thread a shot straight through a miniscule helmet slit.
Unit Name Blessed Chameleon Skinks |
Main Unit Key wh2_main_lzd_inf_chameleon_skinks_blessed_0 |
Land Unit Key wh2_main_lzd_inf_chameleon_skinks_blessed_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Missile Infantry |
Naval Unit Group Missile Infantry |
Soldiers 90 |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Cost 700 |
Recruitment Cost 0 |
Upkeep Cost 150 |
12 |
├ Missile Weapon wh2_main_lzd_blowpipe_chamelon_skinks |
├ Projectile wh2_main_lzd_blowpipe_chamelon_skinks |
├ Missile Damage 9 |
├ Missile Ap Damage 3 |
└ Base Reload Time 6 |
Accuracy 10 |
Range 80 |
Reload 10 |
Shots Per Minute 11.1 |
Ammunition 30 |
Melee Attack 20 |
25 |
├ Melee Weapon wh2_main_lzd_skink_club_poison |
├ Melee Damage Base 20 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 20 |
22 |
├ Base Defence 22 |
├ Shield none |
└ Shield Defence 0 |
30 |
├ Armour wh2_main_body_30 |
├ Armour Defence 30 |
└ Shield Armour 0 |
65 |
├ Man Entity wh2_main_lzd_inf_skink_360_blood_dismembers |
├ Man Speed 48 |
├ Man Health 8 |
└ Bonus Hit Points 57 |
Leadership (Base Morale) 58 |
Abilities
No Ability
Attributes
- {{tr:guerrilla_deployment}}
- Fire Whilst Moving
This unit can fire while on the move. - Stalk
This unit can move hidden in any terrain. - Strider
This unit ignores speed and combat penalties caused by terrain and can move through trees.
Strengths & Weaknesses
- Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Chameleon
This unit can move hidden in any terrain and is exceptionally hard to target with missile attacks. - Aquatic
Whereas some units struggle to fight and move in shallow water, aquatic units excel. - Fire Whilst Moving
This unit can fire while on the move.