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HomeHome / Total War: Rome II / Rome (Rise of the Republic) / Units / Roman Swordsmen
Roman Swordsmen Rome (Rise of the Republic)Rome (Rise of the Republic) ​近​接​歩​兵

Roman Swordsmen

The sword does not care for wealth, only blood.

In its earliest times, when Rome consisted of several, separate hilltop settlements, there was no Roman army as such. Instead, warbands were fielded by the various Latin clans. In this era, Roman warfare tended to mean small-scale raiding and cattle-rustling against other clans and neighbouring hill tribes, such as the Sabini and Aequi. However, critical changes to its army during the 6th century BC saw Rome embracing Greek-style hoplite equipment. Romulus himself is said to have raised ten centuriae, each consisting of one hundred men from one of Rome's original founding tribes. When the Roman monarchy was replaced by the Republic around 500BC, the army was divided into two royal legions, each comprised of 3000 hoplites, supported by an equal number of javelinmen and cavalry. According to Livy, in the early 4th century BC Marcus Furius Camillus made further important military reforms, instituting pay for levied troops and standardising legion sizes.

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Roman Swordsmen

Unit Name

Roman Swordsmen

Main Unit Key

inv_rom_roman_swordsmen

Land Unit Key

inv_rom_roman_swordsmen

Naval Unit Key

pel_transport

Soldiers

160

Category

Melee Infantry

Class

​近​接​歩​兵

Custom Battle Cost

450

Recruitment Cost

450

​維​持​費

90

Melee Attack

20

Weapon Damage

34

├ Melee Weapon

rome_generic_sword

├ Melee Damage Base

30

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

10

Melee Defence

35

├ Base Defence

20

├ Shield

hoplite_cav

└ Shield Defence

15

Armour

60

├ Armour

chest

├ Armour Defence

25

└ Shield Armour

35

Health

50

├ Man Entity

rome_infantry_light

├ Man Health

40

└ Bonus Hit Points

10

Base Morale

35

Abilities

No Ability

Attributes

  • ​潜​伏 (​森)
    ​こ​の​部​隊​は、​敵​が​す​ぐ​そ​ば​に​接​近​す​る​ま​で​森​に​潜​伏​す​る​事​が​で​き​る。

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Roman Swordsmen
  • Good attack
  • Average defence
  • Average damage but low armour penetration
  • Normal morale
Upgrade
Required Technology The Reforms of Camillus Cost 300 Upgrade To Rorarii
Requires Buildings
Roman Swordsmen Lv. 0 Military Camp
Military Camp
(inv_rom_military_recruitment_2)
Level 1
Castrum
Castrum
(inv_rom_military_recruitment_3)
Level 2
Barracks
Barracks
(inv_rom_military_recruitment_4)
Level 3
​駐​屯​隊 Buildings
Roman Swordsmen x 3 Village (Amber Shore)
Village (Amber Shore)
(inv_rom_amber_1)
Level 0
Settlement (Amber Collector)
Settlement (Amber Collector)
(inv_rom_amber_2)
Level 1
Town (Amber Trader)
Town (Amber Trader)
(inv_rom_amber_3)
Level 2
Village
Village
(inv_rom_city_1)
Level 0
City
City
(inv_rom_city_2)
Level 1
Village (Gold Mine)
Village (Gold Mine)
(inv_rom_gold_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(inv_rom_gold_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(inv_rom_gold_3)
Level 2
Village (Grain Fields)
Village (Grain Fields)
(inv_rom_grain_1)
Level 0
Settlement (Grain Farms)
Settlement (Grain Farms)
(inv_rom_grain_2)
Level 1
Town (Grain Irrigated Farm)
Town (Grain Irrigated Farm)
(inv_rom_grain_3)
Level 2
Village (Horse Trainers)
Village (Horse Trainers)
(inv_rom_horse_1)
Level 0
Town (Horse Breeders)
Town (Horse Breeders)
(inv_rom_horse_2)
Level 1
Village (Iron Workshop)
Village (Iron Workshop)
(inv_rom_iron_1)
Level 0
Town (Shieldmaker)
Town (Shieldmaker)
(inv_rom_iron_armour_2)
Level 1
Town (Blacksmith)
Town (Blacksmith)
(inv_rom_iron_weapon_2)
Level 1
Village (Lead Mine)
Village (Lead Mine)
(inv_rom_lead_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(inv_rom_lead_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(inv_rom_lead_3)
Level 2
Village (Tannery)
Village (Tannery)
(inv_rom_leather_1)
Level 0
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(inv_rom_leather_2)
Level 1
Town (Leather Workshop)
Town (Leather Workshop)
(inv_rom_leather_3)
Level 2
Village (Loggers)
Village (Loggers)
(inv_rom_lumber_1)
Level 0
Settlement (Logging Camp)
Settlement (Logging Camp)
(inv_rom_lumber_2)
Level 1
Town (Timber Yard)
Town (Timber Yard)
(inv_rom_lumber_3)
Level 2
Village (Marble Pit)
Village (Marble Pit)
(inv_rom_marble_1)
Level 0
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(inv_rom_marble_2)
Level 1
Town (Marble Cutter)
Town (Marble Cutter)
(inv_rom_marble_3)
Level 2
Colonia
Colonia
(inv_rom_minor_town_1)
Level 0
Small Civil Colonia
Small Civil Colonia
(inv_rom_minor_town_2)
Level 1
Civil Colonia
Civil Colonia
(inv_rom_minor_town_3)
Level 2
Small Farming Colonia
Small Farming Colonia
(inv_rom_minor_town_farm_2)
Level 1
Farming Colonia
Farming Colonia
(inv_rom_minor_town_farm_3)
Level 2
Village (Olive Grove)
Village (Olive Grove)
(inv_rom_olive_1)
Level 0
Settlement (Olive Press)
Settlement (Olive Press)
(inv_rom_olive_2)
Level 1
Town (Mola Olearia)
Town (Mola Olearia)
(inv_rom_olive_3)
Level 2
Village (Murex Snail Farm)
Village (Murex Snail Farm)
(inv_rom_purple_dye_1)
Level 0
Settlement (Snail Vats)
Settlement (Snail Vats)
(inv_rom_purple_dye_2)
Level 1
Town (Dye Works)
Town (Dye Works)
(inv_rom_purple_dye_3)
Level 2
Village (Salt Mine)
Village (Salt Mine)
(inv_rom_salt_1)
Level 0
Settlement (Brine Distiller)
Settlement (Brine Distiller)
(inv_rom_salt_2)
Level 1
Town (Salt Kiln)
Town (Salt Kiln)
(inv_rom_salt_3)
Level 2
Village (Vineyard)
Village (Vineyard)
(inv_rom_wine_1)
Level 0
Settlement (Large Vineyard)
Settlement (Large Vineyard)
(inv_rom_wine_2)
Level 1
Town (Winemaker)
Town (Winemaker)
(inv_rom_wine_3)
Level 2
Roman Swordsmen x 2 Municipium
Municipium
(inv_rom_city_3)
Level 2
Roman Swordsmen x 1 Field of Mars
Field of Mars
(inv_rom_military_recruitment_1)
Level 0