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HomeHome / Total War: Rome II / Kush / Units / Tower Penteres - Royal Kushite Archers
Tower Penteres - Royal Kushite Archers KushKush Missile Ship

Tower Penteres - Royal Kushite Archers

From a shipboard tower, all enemies become little targets to be potted at will.

These archers, drawn from the sons and daughters of the nobility, will stand and fight to the last.

The 'five', called a quinquereme in Latin and a penteres in Greek, was a ship first used by the Syracusans against the Carthaginians sometime around 398BC. Like other polyremes, a term meaning many-oared, the chances were that it did not have five banks of oars but that the word 'oar' was used to mean 'rower'. In such a case, the arrangement of rowers would be two-two-one going up from the waterline. It makes sense to keep as much weight as possible low in the vessel to help its stability; a high centre of gravity makes any ship liable to capsize if struck from the side. The quinquereme, then, would be a formidable vessel both in terms of appearance and combat value. With a large fighting contingent aboard and plenty of deck space, this heavy vessel could cope with most enemies and threats.

(Royal Kushite Archers)
From their position on the Nile, the Kushite Nubians profoundly influenced the world around them. They have an impressive history from their tribal beginnings, through their time as part of the New Kingdom of Egypt to the rise of their own empire, when the kingdom – or Kush – extended across large tracts of southern Egypt. They repelled multiple Roman advances, and even survived the sacking of their capital during the 1st century BC. Though their kingdom declined in late antiquity, the Kushites remained a geopolitical and military force to be reckoned with and were never absorbed into the Roman Empire. They were famed for their formidable archers, with man and bow working as one.

Tower Penteres - Royal Kushite Archers

Unit Name

Tower Penteres - Royal Kushite Archers

Main Unit Key

dk_kush_archers_five_tower

Land Unit Key

dk_kush_royal_kushite_archers

Naval Unit Key

egyptian_lft_five

Soldiers

140

Category

Medium Ship

Class

Missile Ship

Custom Battle Cost

1420

Recruitment Cost

1420

Upkeep Cost

260

Missile Damage

40

├ Missile Weapon

dk_composite_bow_poison_elite

├ Projectile

arrow_composite

├ Missile Damage

36

├ Missile Ap Damage

4

└ Base Reload Time

12

Accuracy

5

Range

150

Reload

28

Shots Per Minute

7

Ammunition

15

Ship Health

1020

└ Ship

egyptian_five

Ship Speed

6

Melee Attack

16

Weapon Damage

35

├ Melee Weapon

rome_falcata

├ Melee Damage Base

30

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

10

Melee Defence

18

├ Base Defence

18

├ Shield

none

└ Shield Defence

0

Armour

30

├ Armour

leather

├ Armour Defence

30

└ Shield Armour

0

Health

55

├ Man Entity

rome_infantry_very_light

├ Man Health

40

└ Bonus Hit Points

15

Base Morale

55

Abilities

Tower Penteres
  • Row Hard 20
    Increases speed for 20 strokes.
    Ship speed
Royal Kushite Archers
  • Quick Reload
    Improved reloading for an extended time.
    Shots per minute
    Exertion: fatigue

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Tower Penteres
  • Good hull strength
  • Medium crew
  • Average speed
  • Average ramming
  • Average boarding
  • Very good missile combat
Royal Kushite Archers
  • Long range
  • Fast rate of fire
  • Good damage but low armour penetration
  • Very weak in melee
  • Poor morale
Requires Buildings
Tower Penteres - Royal Kushite Archers Lv. 0 Naval Yard
Naval Yard
(east_port_military_3)
Level 2
Drydock
Drydock
(east_port_military_4)
Level 3
Faction Availability
Grand Campaign