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HomeHome / Total War: Rome II / Kush / Units / Missile Penteres - Kushite Archers
Missile Penteres - Kushite Archers KushKush Missile Ship

Missile Penteres - Kushite Archers

Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

When the bow provides both food and security, everyone learns its ways.

The 'five', called a quinquereme in Latin and a penteres in Greek, was a ship first used by the Syracusans against the Carthaginians sometime around 398BC. Like other polyremes, a term meaning many-oared, the chances were that it did not have five banks of oars but that the word 'oar' was used to mean 'rower'. In such a case, the arrangement of rowers would be two-two-one going up from the waterline. It makes sense to keep as much weight as possible low in the vessel to help its stability; a high centre of gravity makes any ship liable to capsize if struck from the side. The quinquereme, then, would be a formidable vessel both in terms of appearance and combat value. With a large fighting contingent aboard and plenty of deck space, this heavy vessel could cope with most enemies and threats.

(Kushite Archers)
From their position on the Nile, the Kushite Nubians profoundly influenced the world around them. They have an impressive history from their tribal beginnings, through their time as part of the New Kingdom of Egypt to the rise of their own empire, when the kingdom – or Kush – extended across large tracts of southern Egypt. They repelled multiple Roman advances, and even survived the sacking of their capital during the 1st century BC. Though their kingdom declined in late antiquity, the Kushites remained a geopolitical and military force to be reckoned with and were never absorbed into the Roman Empire. They were famed for their formidable archers, with man and bow working as one.

Missile Penteres - Kushite Archers

Unit Name

Missile Penteres - Kushite Archers

Main Unit Key

dk_kush_archers_five

Land Unit Key

dk_kush_kushite_bowwomen

Naval Unit Key

egyptian_five

Soldiers

140

Category

Medium Ship

Class

Missile Ship

Custom Battle Cost

1060

Recruitment Cost

1060

Upkeep Cost

200

Missile Damage

35

├ Missile Weapon

dk_long_bow_poison

├ Projectile

arrow_normal_long

├ Missile Damage

31

├ Missile Ap Damage

4

└ Base Reload Time

12

Accuracy

5

Range

150

Reload

18

Shots Per Minute

6

Ammunition

15

Ship Health

1020

└ Ship

egyptian_five

Ship Speed

6

Melee Attack

14

Weapon Damage

35

├ Melee Weapon

rome_falcata

├ Melee Damage Base

30

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

6

Melee Defence

16

├ Base Defence

16

├ Shield

none

└ Shield Defence

0

Armour

10

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

0

Health

50

├ Man Entity

rome_infantry_very_light

├ Man Health

40

└ Bonus Hit Points

10

Base Morale

50

Abilities

Missile Penteres
  • Row Hard 20
    Increases speed for 20 strokes.
    Ship speed
Kushite Archers
  • Quick Reload
    Improved reloading for an extended time.
    Shots per minute
    Exertion: fatigue

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.
  • Snipe
    This unit remains hidden while firing.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

Missile Penteres
  • Good hull strength
  • Medium crew
  • Average speed
  • Average ramming
  • Poor boarding
  • Good missile combat
Kushite Archers
  • Long range
  • Average rate of fire
  • Good damage but low armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Missile Penteres - Kushite Archers Lv. 0 Military Pier
Military Pier
(east_port_military_2)
Level 1
Naval Yard
Naval Yard
(east_port_military_3)
Level 2
Drydock
Drydock
(east_port_military_4)
Level 3
Garrison Buildings
Missile Penteres - Kushite Archers x 2 Naval Yard
Naval Yard
(east_port_military_3)
Level 2
Drydock
Drydock
(east_port_military_4)
Level 3
Faction Availability
Grand Campaign