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HomeHome / Total War: Rome II / Kush / Buildings / Naval Yard
Naval Yard KushKush Port Level 3

Naval Yard

Ships built and outfitted for war need a home port.

For most civilisations, military dominance has always included mastery of the sea. It was always far easier to move men and material by sea than march them overland. Suppressing pirates and protecting trade was merely an extra benefit. Construction of good military vessels was therefore vital, with all kinds of ships from patrol biremes to colossal battle quinqueremes needed for a balanced force. Mastery of the sea prevented invasions too, and could even be a tool of diplomacy. By the Apamea treaty in 188BC, Rome limited the power of the Seleucid Empire by dictating the number of warships the Seleucids were allowed. When Antiochus V Eupator broke the treaty, the Romans sent delegations to Syrian cities, charged with sinking the excess warships.

Port

Port
Port
(east_port_1)
Port Level 0
Fishing Port
Fishing Port
(east_port_fish_2)
Port Level 1
Fishmongers' Lane
Fishmongers' Lane
(east_port_fish_3)
Port Level 2
Seafood Market
Seafood Market
(east_port_fish_4)
Port Level 3
Military Pier
Military Pier
(east_port_military_2)
Port Level 1
Naval Yard
Naval Yard
(east_port_military_3)
Port Level 2
Drydock
Drydock
(east_port_military_4)
Port Level 3
Harbour
Harbour
(east_port_trade_2)
Port Level 1
Trading Port
Trading Port
(east_port_trade_3)
Port Level 2
Seaside Market
Seaside Market
(east_port_trade_4)
Port Level 3
Naval Yard

Building Name

Naval Yard

Level Name

east_port_military_3

Building Chain

Port

Building Level

3

Create Time

5

Create Cost

3600

Require Technology

Naval Manoeuvres
Naval Manoeuvres

Effects

-4 food (this_region)
140 wealth from manufacturing (industry) (this_building)

Provides Garrison Army

140 Missile Penteres - Kushite Archers
140 Missile Penteres - Kushite Archers
Missile Penteres - Kushite Archers
(dk_kush_archers_five)
Missile Ship
80 Raiding Hemiolia - Slave Slingers
80 Raiding Hemiolia - Slave Slingers
Raiding Hemiolia - Slave Slingers
(dk_kush_slave_slingers_one)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
40 Light Artillery Penteres - African Ballista (Ship)
Medium Ship / Artillery Ship / (Afr_Ballista_Five)
Light Artillery Penteres - African Ballista (Ship)
Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist.

Few men live to tell of their brush with a ballista bolt.

40 640 640 1020 6 180 420 2 9 24 9 14 10 45 40
2
40 Artillery Penteres - African Onager (Ship)
Medium Ship / Artillery Ship / (Afr_Onager_Five)
Artillery Penteres - African Onager (Ship)
With deck-mounted artillery pieces, these ships can rain down destruction on the enemy.

Few men willingly hold the line when an onager fires on them.

40 760 760 1020 6 200 350 2 9 24 6 14 10 45 40
3
140 Missile Penteres - Kushite Archers
Medium Ship / Missile Ship / (dk_kush_archers_five)
Missile Penteres - Kushite Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

When the bow provides both food and security, everyone learns its ways.

140 1060 1060 1020 6 35 150 6 15 14 35 6 16 10 50 50
4
140 Tower Penteres - Royal Kushite Archers
Medium Ship / Missile Ship / (dk_kush_archers_five_tower)
Tower Penteres - Royal Kushite Archers
From a shipboard tower, all enemies become little targets to be potted at will.

These archers, drawn from the sons and daughters of the nobility, will stand and fight to the last.

140 1420 1420 1020 6 40 150 7 15 16 35 10 18 30 55 55
5
80 Missile Trieres - Archers
Medium Ship / Missile Ship / (dk_kush_archers_three)
Missile Trieres - Archers
A large contingent of archers can make short work of enemy crews.

The ability to kill enemies at a distance is always welcome.

80 520 590 693 7 35 125 6 15 8 24 3 12 10 45 25
6
80 Scorpion Trieres - Archers
Medium Ship / Missile Ship / (dk_kush_archers_three_scorpio)
Scorpion Trieres - Archers
Deadly accurate dart-throwers give enemies pause.

The ability to kill enemies at a distance is always welcome.

80 620 690 693 7 35 125 6 15 8 24 3 12 10 45 25
7
60 Assault Dieres - Nubian Spearmen
Light Ship / Melee Ship / (dk_kush_nubian_spearmen_two)
Assault Dieres - Nubian Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

The harshest landscapes breed the toughest warriors. Nubians are no exception.

60 310 310 501 7 25 25 24 53 45 55 50
8
60 Fire Pot Dieres - Nubian Spearmen
Light Ship / Melee Ship / (dk_kush_nubian_spearmen_two_fire_pots)
Fire Pot Dieres - Nubian Spearmen
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

The harshest landscapes breed the toughest warriors. Nubians are no exception.

60 360 360 501 7 25 25 24 53 45 55 50
9
80 Raiding Hemiolia - Slave Slingers
Light Ship / Missile Ship / (dk_kush_slave_slingers_one)
Raiding Hemiolia - Slave Slingers
These swift, manoeuvrable ships are a useful scouting force for any admiral.

Fighting from range increases a slave's life expectancy considerably.

80 320 350 402 6 20 150 7 25 8 24 3 20 10 45 25
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