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HomeHome / Total War: Rome II / Kush / Units / Pursuit Trihemiolia - Slave Slingers
Pursuit Trihemiolia - Slave Slingers KushKush Missile Ship

Pursuit Trihemiolia - Slave Slingers

Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

Fighting from range increases a slave's life expectancy considerably.

It is thought that the Rhodians, a significant naval power in the eastern Mediterranean, developed the 'trihemiolia' or 'two-and-a-half' as a vessel for pirate hunting. Given that Rhodes is an island entirely reliant on the sea and shipping this is a believable theory. Pirates used the hemiola, a handy little vessel developed from the dieres or bireme, a ship with two rows of oars; it makes sense that pirate hunters would think of taking a trieres, or trireme, with three rows of oars and modifying it in a similar fashion. A trihemiolia still had three rows of oars on each side, but the top row was reduced to only half the number of oars, positioned midships. The result was a faster, handier vessel that provided a height advantage over a hemiola for any archers on board. There was also a strategic benefit to the Rhodians, who could only draw on the manpower of one island: they could have six trieres warships with full complements of rowers, or seven trihemiolias for the same number of men. The useful design was soon adopted by other maritime powers around the Mediterranean.

(Slave Slingers)
Slavery was widespread in the ancient world. References can be traced back to the Babylonian Code of Hammurabi. The ambitious construction projects of the day, as well as the custom of enslaving war captives, were some of the reasons for the large slave population many states kept at the time. The Greek city-states, for instance, depended heavily on slave labour. Having had all their rights confiscated, slaves were considered the property of their owners and could be sold as such. In Egypt, slaves who worked within the royal households could be executed and laid next to their mummified masters in the burial chamber, to serve them in the afterlife. Slaves were widely-used by the Romans as well. As the Roman Empire expanded, slaves from all over the known world poured into the Apennine Peninsula. The more educated ones became tutors, some were sold into prostitution and some became trained gladiators. Spartacus, one such gladiator of Thracian descent, famously led a bloody revolt in 73BC, threatening Rome itself at one point, before being killed in battle.

Pursuit Trihemiolia - Slave Slingers

Unit Name

Pursuit Trihemiolia - Slave Slingers

Main Unit Key

dk_kush_slave_slingers_two

Land Unit Key

dk_kush_slave_slingers

Naval Unit Key

greek_two_halfer

Soldiers

100

Category

Light Ship

Class

Missile Ship

Custom Battle Cost

390

Recruitment Cost

470

Upkeep Cost

95

Missile Damage

20

├ Missile Weapon

rome_sling

├ Projectile

sling_stone

├ Missile Damage

16

├ Missile Ap Damage

4

└ Base Reload Time

10

Accuracy

5

Range

150

Reload

13

Shots Per Minute

7

Ammunition

25

Ship Health

585

└ Ship

greek_two_halfer

Ship Speed

7

Melee Attack

8

Weapon Damage

24

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

3

Melee Defence

20

├ Base Defence

10

├ Shield

small_bronze

└ Shield Defence

10

Armour

10

├ Armour

none

├ Armour Defence

0

└ Shield Armour

10

Health

45

├ Man Entity

rome_infantry_very_light

├ Man Health

40

└ Bonus Hit Points

5

Base Morale

25

Abilities

Pursuit Trihemiolia
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Pursuit Trihemiolia
  • Poor hull strength
  • Medium crew
  • Uncatchable
  • Weak ramming
  • Poor boarding
  • Average missile combat
Slave Slingers
  • Very long range
  • Average rate of fire
  • Low damage but average armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Pursuit Trihemiolia - Slave Slingers Lv. 0 Harbour
Harbour
(east_port_trade_2)
Level 1
Trading Port
Trading Port
(east_port_trade_3)
Level 2
Seaside Market
Seaside Market
(east_port_trade_4)
Level 3
Faction Availability
Grand Campaign