Numidian Javelinmen
These light skirmishers harry enemy formations and screen their own battle lines.The javelin is among the oldest weapons in human hands. Equipped with javelins and little else, skirmishers harried their opposite numbers and peppered hoplite phalanxes before quickly retreating. This was the typical tactic of all unarmoured, javelin-armed troops: to engage at range and then fall back behind more heavily-armoured infantry, or continue attacks while trying to stay just out of reach of the enemy. Such harassment could be highly effective, in 391BC at the Battle of Lechaeum a force of Spartans, lacking the support of skirmishers or cavalry, were severely punished by javelin-armed Athenians who refused to meet them at close quarters. Over time, shields became common, such as those used by Thracian and Greek peltasts, but in turn these were rendered obsolescent by the Hellenic thureophoroi. Nevertheless, javelinmen and other irregulars continued to play a part in many armies throughout antiquity.
Unit Name Numidian Javelinmen |
Main Unit Key Num_Javelinmen |
Land Unit Key Num_Javelinmen |
Naval Unit Key egyptian_transport |
Soldiers 120 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 500 |
Recruitment Cost 500 |
Upkeep Cost 85 |
28 |
├ Missile Weapon rome_javelin |
├ Projectile javelin_normal |
├ Missile Damage 15 |
├ Missile Ap Damage 13 |
└ Base Reload Time 9 |
Accuracy 5 |
Range 70 |
Reload 23 |
Shots Per Minute 9 |
Ammunition 18 |
Melee Attack 10 |
23 |
├ Melee Weapon rome_shortsword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 3 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 5 |
Charge Bonus 4 |
31 |
├ Base Defence 5 |
├ Shield pelta |
└ Shield Defence 26 |
52 |
├ Armour cloth |
├ Armour Defence 27 |
└ Shield Armour 25 |
50 |
├ Man Entity rome_infantry_very_light |
├ Man Health 45 |
└ Bonus Hit Points 5 |
Base Morale 30 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Short range
- Fast rate of fire
- Very good damage and armour penetration
- Very weak in melee
- Very poor morale
Faction Availability | |
---|---|
Grand Campaign | |
Hannibal at the Gates |