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HomeHome / Radious Total War Mod / Gaetuli (Hannibal at the Gates) / Units / Archers of River Tafna
Archers of River Tafna Gaetuli (Hannibal at the Gates)Gaetuli (Hannibal at the Gates) Missile Cavalry

Archers of River Tafna

Horse archers from the fertile region of Tafna River, which flows into the Mediterranean Sea facing the island of Rachgoun, near the ancient city of Siga

The thureos, a large oval-shaped shield, became common throughout the Hellenistic world from the 3rd century BC. Made from wood covered in hide, it differed from the earlier Greek hoplon in having a central handgrip, which was protected by a vertical spine running the length of the shield. This in turn could be further reinforced by the addition of a wide metal strip that protected the grip and the user’s hand. Inspired by the sub-rectangular and oval shields of the Celts, possibly through contact with the migrating Galatians, its usage seems to have spread through the Illyrian and Thracian tribes before it was adopted by the Greeks. Although large, the thureos was light in comparison to the traditional hoplon, and was adopted by heavily-armoured peltasts. Named after their shields, 'thureophoroi' could fight as common peltasts, skirmishing with javelins, but could also form up with their larger shields and longer spears in a similar fashion to a phalanx. The versatile and useful design of the thureos meant it was used by many armies, including the auxiliaries and cavalry of the later Roman Legions.

Archers of River Tafna

Unit Name

Archers of River Tafna

Main Unit Key

Num_Cav2

Land Unit Key

Num_Cav2

Naval Unit Key

egyptian_transport

Soldiers

90

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

750

Recruitment Cost

750

Upkeep Cost

80

Missile Damage

38

├ Missile Weapon

rome_recurve_bow_horse

├ Projectile

arrow_recurve_horse

├ Missile Damage

32

├ Missile Ap Damage

6

└ Base Reload Time

12

Accuracy

5

Range

125

Reload

17

Shots Per Minute

6

Ammunition

30

Melee Attack

21

Weapon Damage

36

├ Melee Weapon

rome_eastern_sword

├ Melee Damage Base

32

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

5

Charge Bonus

35

Melee Defence

50

├ Base Defence

30

├ Shield

hoplite_cav

└ Shield Defence

20

Armour

97

├ Armour

spolas

├ Armour Defence

52

└ Shield Armour

45

Health

110

├ Man Entity

rome_infantry_medium_fast

├ Man Health

55

├ Bonus Hit Points

15

├ Mount

rome_eastern_horse_sword_m

├ Mount Entity

rome_horse_medium_missile

└ Mount Health

40

Base Morale

50

Abilities

Archers of River Tafna
  • Rapid Advance
    Improved unit movement speed over an extended period.
    Speed, acceleration, charge speed
    Exertion: fatigue
  • Quick Reload
    Improved reloading for an extended time.
    Shots per minute
    Exertion: fatigue
  • Cantabrian Circle
    The unit fires whilst riding in a circle.
    Harder to hit, reload skill

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Parthian Shot
    This unit can fire all around and not just in-front of itself.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Archers of River Tafna
  • Long range
  • Average rate of fire
  • Fast moving
  • Good damage but low armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Archers of River Tafna Lv. 1 Royal Karka
Royal Karka
(east_city_royal_4)
Level 3
Nisean Stables
Nisean Stables
(east_military_stables_heavy_4)
Level 3
Archers of River Tafna Lv. 0 Royal Stables
Royal Stables
(east_military_stables_heavy_3)
Level 2