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HomeHome / Radious Total War Mod / Gaetuli (Hannibal at the Gates) / Units / Hippo Regius Slingers
Hippo Regius Slingers Gaetuli (Hannibal at the Gates)Gaetuli (Hannibal at the Gates) Missile Infantry

Hippo Regius Slingers

Unit slingers coming from the coastal town of Hippo Regius, subjected, like all military formations of this region, to the influence of the punic military tradition

The thureos, a large oval-shaped shield, became common throughout the Hellenistic world from the 3rd century BC. Made from wood covered in hide, it differed from the earlier Greek hoplon in having a central handgrip, which was protected by a vertical spine running the length of the shield. This in turn could be further reinforced by the addition of a wide metal strip that protected the grip and the user’s hand. Inspired by the sub-rectangular and oval shields of the Celts, possibly through contact with the migrating Galatians, its usage seems to have spread through the Illyrian and Thracian tribes before it was adopted by the Greeks. Although large, the thureos was light in comparison to the traditional hoplon, and was adopted by heavily-armoured peltasts. Named after their shields, 'thureophoroi' could fight as common peltasts, skirmishing with javelins, but could also form up with their larger shields and longer spears in a similar fashion to a phalanx. The versatile and useful design of the thureos meant it was used by many armies, including the auxiliaries and cavalry of the later Roman Legions.

Hippo Regius Slingers

Unit Name

Hippo Regius Slingers

Main Unit Key

Num_Sling1

Land Unit Key

Num_Sling1

Naval Unit Key

egyptian_transport

Soldiers

120

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

740

Recruitment Cost

740

Upkeep Cost

85

Missile Damage

24

├ Missile Weapon

rome_sling_lead

├ Projectile

sling_stone_lead

├ Missile Damage

18

├ Missile Ap Damage

6

└ Base Reload Time

9

Accuracy

5

Range

155

Reload

17

Shots Per Minute

8

Ammunition

35

Melee Attack

22

Weapon Damage

36

├ Melee Weapon

rome_eastern_sword

├ Melee Damage Base

32

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

5

Charge Bonus

20

Melee Defence

71

├ Base Defence

32

├ Shield

celtic_round

└ Shield Defence

39

Armour

73

├ Armour

leather

├ Armour Defence

47

└ Shield Armour

26

Health

70

├ Man Entity

rome_infantry_heavy_fast

├ Man Health

55

└ Bonus Hit Points

15

Base Morale

55

Abilities

Hippo Regius Slingers
  • Rapid Advance
    Improved unit movement speed over an extended period.
    Speed, acceleration, charge speed
    Exertion: fatigue
  • Quick Reload
    Improved reloading for an extended time.
    Shots per minute
    Exertion: fatigue
  • Precision Shot
    Improved missile weapon damage for an extended period.
    Missile damage
    Exertion: fatigue

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Hippo Regius Slingers
  • Very long range
  • Average rate of fire
  • Low damage but average armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Hippo Regius Slingers Lv. 0 Infantry Quarters
Infantry Quarters
(east_military_infantry_3)
Level 2
Hippo Regius Slingers Lv. 1 Royal Barracks
Royal Barracks
(east_military_infantry_4)
Level 3