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HomeHome / Radious Total War Mod / Gaetuli (Hannibal at the Gates) / Units / Numidian Armoured Swords
Numidian Armoured Swords Gaetuli (Hannibal at the Gates)Gaetuli (Hannibal at the Gates) Melee Infantry

Numidian Armoured Swords

Sword, shield and a simple chainmail to protect the chest, above the tunic: protection and resistance to oppressive heat

The thureos, a large oval-shaped shield, became common throughout the Hellenistic world from the 3rd century BC. Made from wood covered in hide, it differed from the earlier Greek hoplon in having a central handgrip, which was protected by a vertical spine running the length of the shield. This in turn could be further reinforced by the addition of a wide metal strip that protected the grip and the user’s hand. Inspired by the sub-rectangular and oval shields of the Celts, possibly through contact with the migrating Galatians, its usage seems to have spread through the Illyrian and Thracian tribes before it was adopted by the Greeks. Although large, the thureos was light in comparison to the traditional hoplon, and was adopted by heavily-armoured peltasts. Named after their shields, 'thureophoroi' could fight as common peltasts, skirmishing with javelins, but could also form up with their larger shields and longer spears in a similar fashion to a phalanx. The versatile and useful design of the thureos meant it was used by many armies, including the auxiliaries and cavalry of the later Roman Legions.

Numidian Armoured Swords

Unit Name

Numidian Armoured Swords

Main Unit Key

Num_Melee3

Land Unit Key

Num_Melee3

Naval Unit Key

egyptian_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

810

Recruitment Cost

810

Upkeep Cost

85

Melee Attack

32

Weapon Damage

36

├ Melee Weapon

rome_eastern_sword

├ Melee Damage Base

32

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

5

Charge Bonus

28

Melee Defence

66

├ Base Defence

40

├ Shield

hoplite

└ Shield Defence

26

Armour

100

├ Armour

mail

├ Armour Defence

57

└ Shield Armour

43

Health

75

├ Man Entity

rome_infantry_very_heavy

├ Man Health

60

└ Bonus Hit Points

15

Base Morale

55

Abilities

Numidian Armoured Swords
  • Shieldwall
    The unit moves into a close formation and raises shields.
    Armour strength, bracing, melee defence, shield strength
    Limited speed
  • Use the Whip
    Improved attack and fatigue resistance for a short time.
    Melee attack, weapon damage, fatigue resistance
    Exertion: fatigue
  • Rapid Advance
    Improved unit movement speed over an extended period.
    Speed, acceleration, charge speed
    Exertion: fatigue

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Numidian Armoured Swords
  • Very good attack
  • Average defence
  • Average damage but low armour penetration
  • Good morale
Requires Buildings
Numidian Armoured Swords Lv. 1 Satrap Karka
Satrap Karka
(east_city_satrap_4)
Level 3
Royal Barracks
Royal Barracks
(east_military_infantry_4)
Level 3
Game Field
Game Field
(east_town_centre_game_4)
Level 3
Master Trader
Master Trader
(east_town_centre_trade_4)
Level 3
Garrison Large Town
Garrison Large Town
(east_town_garrison_4)
Level 3
Trade Large Town
Trade Large Town
(east_town_trade_4)
Level 3
Numidian Armoured Swords Lv. 0 Infantry Quarters
Infantry Quarters
(east_military_infantry_3)
Level 2
Garrison Town
Garrison Town
(east_town_garrison_3)
Level 2
Trade Town
Trade Town
(east_town_trade_3)
Level 2