Uerigeporedoi(Early Boii Noble Horse)
In the past, Boian noble cavalry have used heavy wargear, including their big scutum, but in an imitation of other cavalry units, they have quickly abandoned it in favour of a smaller and lighter round cavalry shield. They fight with a long cavalry spear, essentially a lengthened gaesum, and the classic longsword.
The Celts held horses in high regard; they were prestige possessions, and revered for their strength and vitality. As a result Celtic cavalry, like that of many armies, was the preserve of the wealthy nobility. Developments in saddle technology gave horsemen a firm seat without the need for stirrups: four pommels held the rider's thighs and this, in turn, allowed greater movement when using a sword or spear. With this improvement, cavalry tactics emerged and two-man chariots declined; they were no longer the only fast-moving strike force. Some cavalrymen carried long swords and, in the same fashion as traditional chariot riders, were given to dismounting and fighting on foot. Celtic horsemen became a much sought-after mercenary force and, over the centuries, served in the Carthaginian, Egyptian and Roman armies.
Main Unit Keycel_boii_early_noble_cav
Land Unit Keycel_boii_early_noble_cav
Naval Unit Keybarbarian_transport_small
Custom Battle Cost1836
├ Melee Weaponcspear4
├ Weapon Damage9
├ Weapon Deadliness0
├ Armour PiercingNo
├ Bonus vs. Cavalry2
├ Bonus vs. Elephants2
└ Bonus vs Infantry0
├ Base Defence23
└ Shield Defence26
├ Armour Defence12
└ Shield Armour0
├ Man Entityheavy_heavy
├ Man Health20
├ Bonus Hit Points0
├ Mount Entityrome_horse_very_heavy_spr
└ Mount Health0
- Stamina (poor)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
- Flying Wedge
The unit assumes a wedge formation that increases charge speed and bonus
- Fire Whilst Moving
This unit can fire when mounted and moving.
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & WeaknessesLight Transport
- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Low damage but average armour penetration
- Good morale