

Missile Penteres - Heavy Numidian Skirmishers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.Skirmishers are perfect for frustrating the enemy before a larger attack.
The 'five', called a quinquereme in Latin and a penteres in Greek, was a ship first used by the Syracusans against the Carthaginians sometime around 398BC. Like other polyremes, a term meaning many-oared, the chances were that it did not have five banks of oars but that the word 'oar' was used to mean 'rower'. In such a case, the arrangement of rowers would be two-two-one going up from the waterline. It makes sense to keep as much weight as possible low in the vessel to help its stability; a high centre of gravity makes any ship liable to capsize if struck from the side. The quinquereme, then, would be a formidable vessel both in terms of appearance and combat value. With a large fighting contingent aboard and plenty of deck space, this heavy vessel could cope with most enemies and threats.
(Heavy Numidian Skirmishers)
The javelin is among the oldest weapons in the world. Equipped with javelins and little else, skirmishers harried their opposite numbers and peppered hoplite phalanxes before quickly retreating. This was the typical tactic of all unarmoured, javelin-armed troops: to engage at range and then fall back behind more heavily-armoured infantry, or continue attacks while trying to stay just out of reach of the enemy. Such harassment could be highly effective, in 391BC at the Battle of Lechaeum, a force of Spartans, lacking the support of skirmishers or cavalry, were severely punished by javelin-armed Athenians who refused to meet them at close quarters. Over time, shields became common, such as those used by Thracian and Greek peltasts, but in turn these were rendered obsolescent by the Hellenic thureophoroi. Nevertheless, javelinmen and other irregulars continued to play a part in many armies throughout antiquity.
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Unit Name Missile Penteres - Heavy Numidian Skirmishers |
Main Unit Key dk_num_heavy_skirmishers_five |
Land Unit Key dk_num_heavy_numidian_skirmishers |
Naval Unit Key egyptian_five |
Soldiers 140 |
Category Medium Ship |
Class Missile Ship |
Custom Battle Cost 960 |
Recruitment Cost 960 |
Upkeep Cost 190 |
Missile Damage 41 |
├ Missile Weapon rome_javelin_improved |
├ Projectile javelin_improved |
├ Missile Damage 29 |
├ Missile Ap Damage 12 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 23 |
Shots Per Minute 8 |
Ammunition 7 |
Ship Health 1020 |
└ Ship egyptian_five |
Ship Speed 6 |
Melee Attack 30 |
Weapon Damage 35 |
├ Melee Weapon rome_falcata |
├ Melee Damage Base 30 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 18 |
Melee Defence 43 |
├ Base Defence 18 |
├ Shield pelta |
└ Shield Defence 25 |
Armour 45 |
├ Armour mail |
├ Armour Defence 40 |
└ Shield Armour 5 |
Health 55 |
├ Man Entity rome_infantry_medium_fast |
├ Man Health 40 |
└ Bonus Hit Points 15 |
Base Morale 50 |
Abilities
Missile Penteres- Row Hard 20
Increases speed for 20 strokes.
Ship speed
- Quick Reload
Improved reloading for an extended time.
Shots per minute
Exertion: fatigue
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Missile Penteres- Good hull strength
- Medium crew
- Average speed
- Average ramming
- Poor boarding
- Good missile combat
- Short range
- Fast rate of fire
- Very good damage and armour penetration
- Large shield
- Very weak in melee
- Poor morale
Requires Buildings | |
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Military Pier
(east_port_military_2) Level 1 ![]()
Naval Yard
(east_port_military_3) Level 2 ![]()
Drydock
(east_port_military_4) Level 3 |
Garrison Buildings | |
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Naval Yard
(east_port_military_3) Level 2 ![]()
Drydock
(east_port_military_4) Level 3 |
Faction Availability | |
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Grand Campaign |