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HomeHome / Total War: Rome II / Masaesyli / Buildings / Naval Yard
Naval Yard MasaesyliMasaesyli Port Level 3

Naval Yard

Ships built and outfitted for war need a home port.

For most civilisations, military dominance has always included mastery of the sea. It was always far easier to move men and material by sea than march them overland. Suppressing pirates and protecting trade was merely an extra benefit. Construction of good military vessels was therefore vital, with all kinds of ships from patrol biremes to colossal battle quinqueremes needed for a balanced force. Mastery of the sea prevented invasions too, and could even be a tool of diplomacy. By the Apamea treaty in 188BC, Rome limited the power of the Seleucid Empire by dictating the number of warships the Seleucids were allowed. When Antiochus V Eupator broke the treaty, the Romans sent delegations to Syrian cities, charged with sinking the excess warships.

Port

Port
Port
(east_port_1)
Port Level 0
Fishing Port
Fishing Port
(east_port_fish_2)
Port Level 1
Fishmongers' Lane
Fishmongers' Lane
(east_port_fish_3)
Port Level 2
Seafood Market
Seafood Market
(east_port_fish_4)
Port Level 3
Military Pier
Military Pier
(east_port_military_2)
Port Level 1
Naval Yard
Naval Yard
(east_port_military_3)
Port Level 2
Drydock
Drydock
(east_port_military_4)
Port Level 3
Harbour
Harbour
(east_port_trade_2)
Port Level 1
Trading Port
Trading Port
(east_port_trade_3)
Port Level 2
Seaside Market
Seaside Market
(east_port_trade_4)
Port Level 3
Naval Yard

Building Name

Naval Yard

Level Name

east_port_military_3

Building Chain

Port

Building Level

3

Create Time

5

Create Cost

3600

Effects

-4 food (this_region)
140 wealth from manufacturing (industry) (this_building)

Provides Garrison Army

140 Missile Penteres - Heavy Numidian Skirmishers
140 Missile Penteres - Heavy Numidian Skirmishers
Missile Penteres - Heavy Numidian Skirmishers
(dk_num_heavy_skirmishers_five)
Missile Ship
80 Raiding Hemiolia - Numidian Javelinmen
80 Raiding Hemiolia - Numidian Javelinmen
Raiding Hemiolia - Numidian Javelinmen
(dk_num_javelinmen_one)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
40 Light Artillery Penteres - African Ballista (Ship)
Medium Ship / Artillery Ship / (Afr_Ballista_Five)
Light Artillery Penteres - African Ballista (Ship)
Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist.

Few men live to tell of their brush with a ballista bolt.

40 640 640 1020 6 180 420 2 9 24 9 14 10 45 40
2
40 Artillery Penteres - African Onager (Ship)
Medium Ship / Artillery Ship / (Afr_Onager_Five)
Artillery Penteres - African Onager (Ship)
With deck-mounted artillery pieces, these ships can rain down destruction on the enemy.

Few men willingly hold the line when an onager fires on them.

40 760 760 1020 6 200 350 2 9 24 6 14 10 45 40
3
80 Missile Trieres - Tribal Slingers
Medium Ship / Missile Ship / (Afr_Slingers_Three)
Missile Trieres - Tribal Slingers
A large contingent of archers can make short work of enemy crews.

Even the smallest pebble is dangerous, in the right hands.

80 520 520 693 7 20 150 7 25 8 24 3 37 15 45 25
4
80 Scorpion Trieres - Tribal Slingers
Medium Ship / Missile Ship / (Afr_Slingers_Three_Scorpio)
Scorpion Trieres - Tribal Slingers
Deadly accurate dart-throwers give enemies pause.

Even the smallest pebble is dangerous, in the right hands.

80 620 620 693 7 20 150 7 25 8 24 3 37 15 45 25
5
140 Missile Penteres - Heavy Numidian Skirmishers
Medium Ship / Missile Ship / (dk_num_heavy_skirmishers_five)
Missile Penteres - Heavy Numidian Skirmishers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Skirmishers are perfect for frustrating the enemy before a larger attack.

140 960 960 1020 6 41 80 8 7 30 35 18 43 45 55 50
6
140 Tower Penteres - Heavy Numidian Skirmishers
Medium Ship / Missile Ship / (dk_num_heavy_skirmishers_tower_five)
Tower Penteres - Heavy Numidian Skirmishers
From a shipboard tower, all enemies become little targets to be potted at will.

Skirmishers are perfect for frustrating the enemy before a larger attack.

140 1200 1200 1020 6 41 80 8 7 30 35 18 43 45 55 50
7
80 Raiding Hemiolia - Numidian Javelinmen
Light Ship / Missile Ship / (dk_num_javelinmen_one)
Raiding Hemiolia - Numidian Javelinmen
These swift, manoeuvrable ships are a useful scouting force for any admiral.

Numidians, steeped in the history of their land, ready to fight in its name.

80 350 350 402 6 32 80 8 7 10 24 4 38 15 50 45
8
60 Assault Dieres - Numidian Spearmen
Light Ship / Melee Ship / (Num_Spear_Two)
Assault Dieres - Numidian Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Every able man who can wield a spear can fight for their people.

60 300 300 501 7 13 20 11 64 15 45 30
9
60 Fire Pot Dieres - Numidian Spearmen
Light Ship / Melee Ship / (Num_Spear_Two_Fire_Pots)
Fire Pot Dieres - Numidian Spearmen
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

Every able man who can wield a spear can fight for their people.

60 350 350 501 7 13 20 11 64 15 45 30
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