

Kurdish Archers
Kurdish archers are held in high regard, especially by their enemies.The origins of the Kurds are oft-speculated. One tale suggests they are the children of the Djinn, seraphic servants of King Solomon who remained on earth after their lord's death. Another legend states that the Kurds were founded by Melik Kurdim, a follower of Noah, after the biblical flood. Whatever their origins, the Kurds were first noted as mercenary slingers for the Seleucid Empire and Parthia. They are not referred to as 'Kurds', however, until the time of the Sassanids, when the founder of the empire, Ardashir, battled the Kurds and their leader, Madig. Their loyalty was fluid; they provided military support for both Rome and the Sassanids throughout antiquity, depending on which power was in overall control of their homelands at the time.
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Unit Name Kurdish Archers |
Main Unit Key 3c_Sas_Kurdish_Archers |
Land Unit Key 3c_Sas_Kurdish_Archers |
Naval Unit Key 3c_pel_transport |
Soldiers 120 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 640 |
Recruitment Cost 640 |
Upkeep Cost 130 |
Missile Damage 40 |
├ Missile Weapon rome_composite_bow |
├ Projectile arrow_composite |
├ Missile Damage 36 |
├ Missile Ap Damage 4 |
└ Base Reload Time 12 |
Accuracy 5 |
Range 150 |
Reload 23 |
Shots Per Minute 6 |
Ammunition 15 |
Melee Attack 20 |
Weapon Damage 38 |
├ Melee Weapon rome_eastern_sword_elite |
├ Melee Damage Base 34 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 11 |
Melee Defence 28 |
├ Base Defence 28 |
├ Shield none |
└ Shield Defence 0 |
Armour 40 |
├ Armour mail |
├ Armour Defence 40 |
└ Shield Armour 0 |
Health 55 |
├ Man Entity rome_infantry_very_light_fast |
├ Man Health 40 |
└ Bonus Hit Points 15 |
Base Morale 50 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Long range
- Average rate of fire
- Good damage but low armour penetration
- Very weak in melee
- Very poor morale
Faction Availability | |
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Empire Divided |