menu
HomeHome / Total War: Rome II / The Sassanids (Empire Divided) / Units / Armoured Camel Archers
Armoured Camel Archers The Sassanids (Empire Divided)The Sassanids (Empire Divided) Missile Cavalry

Armoured Camel Archers

Camels are strange and ungainly, but cover them in armour and they charge like the rest.

The camel is a curious thing in battle and, when clad in full armour, its strange looks are much enhanced. Camels are also rather smelly, and this makes horses uneasy unless they are used to the odour. Perhaps not the fastest of creatures, the camel does not charge particularly quickly, but the extra height it gives to its rider makes a lance rather effective. The word 'cataphract' derives from two Greek words, 'kata' - completely - and 'phraktos' - covered or protected. This neatly describes the all-over nature of the armour of both man and camel. Cataphracts were even adopted by the Romans, who used them in their Eastern Empire as auxiliaries.

Armoured Camel Archers

Unit Name

Armoured Camel Archers

Main Unit Key

3c_Sas_Armoured_Camel_Archers

Land Unit Key

3c_Sas_Armoured_Camel_Archers

Naval Unit Key

3c_pel_transport

Soldiers

80

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

680

Recruitment Cost

680

Upkeep Cost

135

Missile Damage

35

├ Missile Weapon

rome_recurve_bow_horse

├ Projectile

arrow_recurve_horse

├ Missile Damage

31

├ Missile Ap Damage

4

└ Base Reload Time

12

Accuracy

0

Range

125

Reload

13

Shots Per Minute

6

Ammunition

13

Melee Attack

16

Weapon Damage

24

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

8

Melee Defence

15

├ Base Defence

15

├ Shield

none

└ Shield Defence

0

Armour

40

├ Armour

mail

├ Armour Defence

40

└ Shield Armour

0

Health

85

├ Man Entity

rome_infantry_heavy

├ Man Health

40

├ Bonus Hit Points

5

├ Mount

roman_camel

├ Mount Entity

rome_camel

└ Mount Health

40

Base Morale

40

Abilities

No Ability

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Resistant to Heat
    This unit tires less quickly in the desert.
  • Scare (horses)
    This unit gives a morale penalty to enemy horses.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Armoured Camel Archers
  • Long range
  • Average rate of fire
  • Fast moving
  • Good damage but low armour penetration
  • Very weak in melee
  • Very poor morale