Scorpion Penteres - Kurdish ArchersDeadly accurate dart-throwers give these ships a significant crew-killing potential.
Kurdish archers are held in high regard, especially by their enemies.
The 'five', called a quinquereme in Latin and a penteres in Greek, was a ship first used by the Syracusans against the Carthaginians sometime around 398BC. Like other polyremes, a term meaning many-oared, the chances were that it did not have five banks of oars but that the word 'oar' was used to mean 'rower'. In such a case, the arrangement of rowers would be two-two-one going up from the waterline. It makes sense to keep as much weight as possible low in the vessel to help its stability; a high centre of gravity makes any ship liable to capsize if struck from the side. The quinquereme, then, would be a formidable vessel both in terms of appearance and combat value. With a large fighting contingent aboard and plenty of deck space, this heavy vessel could cope with most enemies and threats.
The origins of the Kurds are oft-speculated. One tale suggests they are the children of the Djinn, seraphic servants of King Solomon who remained on earth after their lord's death. Another legend states that the Kurds were founded by Melik Kurdim, a follower of Noah, after the biblical flood. Whatever their origins, the Kurds were first noted as mercenary slingers for the Seleucid Empire and Parthia. They are not referred to as 'Kurds', however, until the time of the Sassanids, when the founder of the empire, Ardashir, battled the Kurds and their leader, Madig. Their loyalty was fluid; they provided military support for both Rome and the Sassanids throughout antiquity, depending on which power was in overall control of their homelands at the time.
Unit NameScorpion Penteres - Kurdish Archers
Main Unit Key3c_Sas_Scorpion_Penteres
Land Unit Key3c_Sas_Kurdish_Archers
Naval Unit Key3c_persian_double_scorpio_five
Custom Battle Cost1460
├ Missile Weaponrome_composite_bow
├ Missile Damage36
├ Missile Ap Damage4
└ Base Reload Time12
Shots Per Minute6
├ Melee Weaponrome_eastern_sword_elite
├ Melee Damage Base34
├ Melee Damage Ap4
├ Armour PiercingNo
├ Bonus vs. Large0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence28
└ Shield Defence0
├ Armour Defence40
└ Shield Armour0
├ Man Entityrome_infantry_very_light_fast
├ Man Health40
└ Bonus Hit Points15
- Row Hard 20
Increases speed for 20 strokes.
- Resistant to Fatigue
Fatigue has less of an effect on this unit.
- Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close.
- Resistant to Heat
This unit tires less quickly in the desert.
Strengths & WeaknessesScorpion Penteres
- Good hull strength
- Medium crew
- Average speed
- Average ramming
- Poor boarding
- Very good missile combat
- Long range
- Average rate of fire
- Good damage but low armour penetration
- Very weak in melee
- Very poor morale